HI I am new to .py and I am having a bit of trouble making the rooms and items do what I want any help will be much appreciated. : )

print """
     TIBBYS LITTLE ADVENTURE EPISODE ONE
    Tibby the cat wakes up and is hungry,
    he decides to go and find some food.""" 
                    
#Indented that way for presentational purposes.                    
                    

#Giving the player the instructions for the game.
print """
You will be using the QWERTY Keybord for the game, 
input can be in either upper or lowercase."""

print"""
North: n or N
East:  e or E 
West:  w or W
Sout:  s or S
Take Object: either t or T
Punch enemy: either p or P
Drop Object: either d or D
"""
print"To quit the game, type quit"

#lists to initialsie the objects and rooms
location = 0
room0moves = ['E','e','Q','q']
room1moves = ['W','w','S','s','Q','q']
room2moves = ['N','n','E','e','Q','q']
room3moves = ['N','n','W','w','Q','q']
room4moves = ['S','s','E','e','Q','q']
room5moves = ['Q','q']
room0items = []
room1items = ['Boxing Gloves']
room2items = []
room3items = []
room4items = []
room5items = []
room0enemy = []
room1enemy = ["Rio"]
room2enemy = ["Fluffy"]
room3enemy = ["Jimbo"]
room4enemy = ["Ronnie the Rat"]
room5enemy = []
playerItems = []
boxinggloves = ['D','d','A','a','NO','no']
empty = ['P','p','NO','no']
noMoves = ['no','NO']
BG = "Boxing Gloves"

#defining the funtion get move 
#and to promt the user to select move 
def getMoves(movelist):
    print "moves available for you are:", movelist
    place = raw_input ("What is your action?")
    while not place in movelist:
        print "Unavailiable"
        print "moves available for you are", movelist
        place = raw_input ("What is Your action?")
    return place

#definig the room objects and the moves  in the rooms
def getNextMoves():
    if BG in playerItems:
        choice = getMoves(boxinggloves)
        
    elif location == 0:
        if BG in room0items:
            choice = getMoves(movelist)
        else:
            choice = getMoves(room0moves)

    elif location == 1:
        if BG in room1items:
            choice = getMoves(empty)
        else:
            choice = getMoves(room1moves)

    elif location == 2:
        if BG in room2items:
            choice = getMoves(empty)
        else:
            choice = getMoves(room2moves)

    elif location == 3:
        if BG in room3items:
            choice = getMoves(empty)
        else:
            choice = getMoves(room3moves)

    elif location == 4:
        if BG in room5items:
            choice = getMoves(empty)
        else:
            choice = getMoves(room4moves)

    elif location == 5:
        if BG in room5items:
            choice = getMoves(empty)
        else:
            choice = getMoves(room5moves)

    return choice 
#defining the direction getRoomMoves and promting the user to choose a direction
def getRoomMoves (checklist):
    print "moves available for you are:", checklist
    place = raw_input ("what is your action?")
    while not place in checklist:
        print "My freind that is wrong answer!, type something else please."
        print "direction moves  available to Tibby are", checklist
        place = raw_input ("what is your action?")
    return place

# THis will show what objects and enimeis are in the room to each user.
def showlocation():
    
    if location == 0:
        print "Garden."
        print "\nroom items:"
        showItems(room0items)
        print "\nEnemy:\n"
        showEnemy(room0enemy)

    if location == 1:
        print "Your House"
        print "\nroom items:"
        showItems(room1items)
        print "\nEnemy:\n"
        showEnemy(room1enemy)
    if location == 2:
        print "Garden of Fluffy the Cat."
        print "\nroom items"
        showItems(room2items)
        print "\nEnemy:\n"
        showEnemy(room2enemy)
    if location == 3:
        print "Garden of Jimbo the Mut."
        print "\nroom items:"
        showItems(room3items)
        print "\nEnemy:\n"
        showEnemy(room3enemy)
    if location == 4:
        print "Alley of Ronnie the Rat."
        print "\nroom items:"
        showItems(room4items)
        print "\nEnemy:\n"
        showEnemy(room4enemy)
    if location == 5:
        print "5"
        print "\nroom items:"
        showItems(room5items)
        print "\nEnemy:\n"
        showEnemy(room5enemy)

def showItems(checklist):
    for item in checklist:
        print item

def showEnemy(checklist):
    for item in checklist:
        print item

def addItem (checklist, item):
    checklist.append(item)

def removeItem (checklist, item):
    checklist.remove(item)
    
def getNextRoomMoves():
    if location ==0:
        place = getRoomMoves(room0moves)

    if location ==1:
        place = getRoomMoves(room1moves)

    if location ==2:
        place = getRoomMoves(room2moves)
    
    if location ==3:
        place = getRoomMoves(room3moves)

    if location ==4:
        place = getRoomMoves(room4moves)

    if location ==5:
        print "Tibby survived another day; you have won dude"
        place = getRoomMoves(room5moves)

    return place
#Tells the user were they are.
print "You are in the:"
showlocation()
move = getNextMoves() #
roomMove = getNextRoomMoves()#

#allows user to pick up and drop objects
while not roomMove in ['quit','Quit']:

    if move in ['P','p']:
        addItem(playerItems, BG)

        if location == 0:
            removeItem(room0items, BG)

        elif location == 1:
            removeItem(room1items, BG)

        elif location == 2:
            removeItem(room2items, BG)

        elif location == 3:
            removeItem(room3items, BG)

        elif location == 4:
            removeItem(room4items, BG)

        elif location == 5:
            removeItem(room5items, BG)

    elif move in ['D','d']:
        removeItem(playerItems, BG)

        if location == 0:
            addItem(room0items, BG)

        elif location == 1:
            addItem(room1items, BG)

        elif location == 2:
            addItem(room2items, BG)

        elif location == 3:
            addItem(room3items, BG)

        elif location == 4:
            addItem(room4items, BG)

        elif location == 5:
            addItem(room5items, BG)
            
#Freinds and enemys in the game.

    elif move in ['A','a']:
        if location == 1:
            if playerItems == ["Boxing Gloves"]:
                print "You killed Rio"
                room1enemy.remove("Rio")
            else:
                print "you were killed by Rio\n GAME OVER!!!"
                break
        elif location != 1:
            print "nothing to attack"

    elif move in ['A','a']:
        if location == 2:
            if playerItems == ["Boxing Gloves"]:
                print "goodbye Fluffy"
                room2enemy.remove("Fluffy")
            else:
                print "Fluffy the cat Killed you\n GAME OVER!!!"
                break
        elif location != 2:
            print "nothing to attack"
            
    elif move in ['A','a']:
        if location == 3:
            if playerItems == ["Boxing Gloves"]:
                print "you killed Jimbo"
                room1enemy.remove("Jimbo")
            else:
                print "Roof AM top dog ruff\n GAME OVER!!!"
                break
        elif location != 3:
            print "nothing to attack"
            
    elif move in ['A','a']:
        if location == 4:
            if playerItems == ["Boxing Gloves"]:
                print "the rat went splat"
                room1enemy.remove("Ronnie the Rat")
            else:
                print "The rat killed the cat\n GAME OVER!!!"
                break
        elif location != 4:
            print "nothing to attack"
            
#rooms and available directions to move in
    if location == 0:
        if roomMove in ['E','e']:
            location = 1

    elif location == 1:
        if roomMove in ['W','w']:
            location = 0
        if roomMove in ['S','s']:
            location = 2

    elif location == 2:
        if roomMove in ['E','e']:
            location = 3
        if roomMove in ['N','n']:
            location = 1

    elif location == 3:
        if roomMove in ['N','n']:
            location = 4
        if roomMove in ['W','w']:
            location = 2

    elif location == 4:
        if roomMove in ['E','e']:
            location = 5
        if roomMove in ['S','s']:
            location = 3

    elif location == 5:
        print "Tibby survived another day; you have won dude"
        break 

#Shows the location on screen.       
    print "you are in the:"
    showlocation()
    move = getNextMoves()
    roomMove = getNextRoomMoves()
    
    print "inventory"
    showItems (playerItems)
    
print "GAME OVER!!!"

Editor's Note: added proper code tags

could you please wrap your code between [ code=python] [ /code] tags.
Indent is very important in python and not doing this makes your code unreadable.
thx

echo "Hello World!";
$foo = "Foo";
$bar = "Bar";
if ($foo == $bar)
{
$baz = $bar;
$bat = $foo;
}
else
{
echo "DaniWeb";
}


print """
TIBBYS LITTLE ADVENTURE EPISODE ONE
Tibby the cat wakes up and is hungry,
he decides to go and find some food."""


#Indented that way for presentational purposes.



#Giving the player the instructions for the game.
print """
You will be using the QWERTY Keybord for the game,
input can be in either upper or lowercase."""


print"""
North: n or N
East:  e or E
West:  w or W
Sout:  s or S
Take Object: either t or T
Punch enemy: either p or P
Drop Object: either d or D
"""
print"To quit the game, type quit"


#lists to initialsie the objects and rooms
location = 0
room0moves =
room1moves =
room2moves =
room3moves =
room4moves =
room5moves =
room0items = []
room1items =
room2items = []
room3items = []
room4items = []
room5items = []
room0enemy = []
room1enemy = ["Rio"]
room2enemy = ["Fluffy"]
room3enemy = ["Jimbo"]
room4enemy = ["Ronnie the Rat"]
room5enemy = []
playerItems = []
boxinggloves =
empty =
noMoves =
BG = "Boxing Gloves"


#defining the funtion get move
#and to promt the user to select move
def getMoves(movelist):
print "moves available for you are:", movelist
place = raw_input ("What is your action?")
while not place in movelist:
print "Unavailiable"
print "moves available for you are", movelist
place = raw_input ("What is Your action?")
return place


#definig the room objects and the moves  in the rooms
def getNextMoves():
if BG in playerItems:
choice = getMoves(boxinggloves)


elif location == 0:
if BG in room0items:
choice = getMoves(movelist)
else:
choice = getMoves(room0moves)


elif location == 1:
if BG in room1items:
choice = getMoves(moveslist)
else:
choice = getMoves(room1moves)


elif location == 2:
if BG in room2items:
choice = getMoves(empty)
else:
choice = getMoves(room2moves)


elif location == 3:
if BG in room3items:
choice = getMoves(empty)
else:
choice = getMoves(room3moves)


elif location == 4:
if BG in room5items:
choice = getMoves(empty)
else:
choice = getMoves(room4moves)


elif location == 5:
if BG in room5items:
choice = getMoves(empty)
else:
choice = getMoves(room5moves)


return choice
#defining the direction getRoomMoves and promting the user to choose a direction
def getRoomMoves (checklist):
print "moves available for you are:", checklist
place = raw_input ("what is your action?")
while not place in checklist:
print "My freind that is wrong answer!, type something else please."
print "direction moves  available to Tibby are", checklist
place = raw_input ("what is your action?")
return place


# THis will show what objects and enimeis are in the room to each user.
def showlocation():


if location == 0:
print "Garden."
print "\nroom items:"
showItems(room0items)
print "\nEnemy:\n"
showEnemy(room0enemy)


if location == 1:
print "Your House"
print "\nroom items:"
showItems(room1items)
print "\nEnemy:\n"
showEnemy(room1enemy)
if location == 2:
print "Garden of Fluffy the Cat."
print "\nroom items"
showItems(room2items)
print "\nEnemy:\n"
showEnemy(room2enemy)
if location == 3:
print "Garden of Jimbo the Mut."
print "\nroom items:"
showItems(room3items)
print "\nEnemy:\n"
showEnemy(room3enemy)
if location == 4:
print "Alley of Ronnie the Rat."
print "\nroom items:"
showItems(room4items)
print "\nEnemy:\n"
showEnemy(room4enemy)
if location == 5:
print "5"
print "\nroom items:"
showItems(room5items)
print "\nEnemy:\n"
showEnemy(room5enemy)


def showItems(checklist):
for item in checklist:
print item


def showEnemy(checklist):
for item in checklist:
print item


def addItem (checklist, item):
checklist.append(item)


def removeItem (checklist, item):
checklist.remove(item)


def getNextRoomMoves():
if location ==0:
place = getRoomMoves(room0moves)


if location ==1:
place = getRoomMoves(room1moves)


if location ==2:
place = getRoomMoves(room2moves)


if location ==3:
place = getRoomMoves(room3moves)


if location ==4:
place = getRoomMoves(room4moves)


if location ==5:
print "Tibby survived another day; you have won dude"
place = getRoomMoves(room5moves)


return place
#Tells the user were they are.
print "You are in the:"
showlocation()
move = getNextMoves() #
roomMove = getNextRoomMoves()#


#allows user to pick up and drop objects
while not roomMove in :


if move in :
addItem(playerItems, BG)


if location == 0:
removeItem(room0items, BG)


elif location == 1:
removeItem(room1items, BG)


elif location == 2:
removeItem(room2items, BG)


elif location == 3:
removeItem(room3items, BG)


elif location == 4:
removeItem(room4items, BG)


elif location == 5:
removeItem(room5items, BG)


elif move in :
removeItem(playerItems, BG)


if location == 0:
addItem(room0items, BG)


elif location == 1:
addItem(room1items, BG)


elif location == 2:
addItem(room2items, BG)


elif location == 3:
addItem(room3items, BG)


elif location == 4:
addItem(room4items, BG)


elif location == 5:
addItem(room5items, BG)


#Freinds and enemys in the game.


elif move in :
if location == 1:
if playerItems == ["Boxing Gloves"]:
print "You killed Rio"


else:
print "you were killed by Rio\n GAME OVER!!!"
break
elif location != 1:
print "nothing to attack"


elif move in :
if location == 2:
if playerItems == ["Boxing Gloves"]:
print "goodbye Fluffy"


else:
print "Fluffy the cat Killed you\n GAME OVER!!!"
break
elif location != 2:
print "nothing to attack"


elif move in :
if location == 3:
if playerItems == ["Boxing Gloves"]:
print "you killed Jimbo"


else:
print "Roof AM top dog ruff\n GAME OVER!!!"
break
elif location != 3:
print "nothing to attack"


elif move in :
if location == 4:
if playerItems == ["Boxing Gloves"]:
print "the rat went splat"


else:
print "The rat killed the cat\n GAME OVER!!!"
break
elif location != 4:
print "nothing to attack"


#rooms and available directions to move in
if location == 0:
if roomMove in :
location = 1


elif location == 1:
if roomMove in :
location = 0
if roomMove in :
location = 2


elif location == 2:
if roomMove in :
location = 3
if roomMove in :
location = 1


elif location == 3:
if roomMove in :
location = 4
if roomMove in :
location = 2


elif location == 4:
if roomMove in :
location = 5
if roomMove in :
location = 3


elif location == 5:
print "Tibby survived another day; you have won dude"
break


#Shows the location on screen.
print "you are in the:"
showlocation()
move = getNextMoves()
roomMove = getNextRoomMoves()


print "inventory"
showItems (playerItems)


print "GAME OVER!!!"
Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.