ok, so when i create cube (pyopengl) and apply texture on it, some of the faces are transparent...how to make all faces to be solid?
im new in python, and this really frustrates me, can someone help?

ive attached code

anyone?

Sorry, not an OpenGL user.

ok , this problem is solved by enabling GL_DEPTH_TEST

now, there is another one, i need to make collision detection when zooming, another words, camera mustn't come through cube

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