My main code variable declaration (just declaration no login statement)

struct AXEMAN{
       int lvl;
       int att;
       int hp;};
struct DEFENDER{
       int lvl;
       int att;
       int hp;};
struct ARCHER{
       int lvl;
       int att;
       int hp;};
struct SPEARMAN{
       int lvl;
       int att;
       int hp;};
struct ROUGE{
       int lvl;
       int att;
       int hp;};

#include "header.h"                         / have to under struct... so that the struct has been declared

int main(int argc, char *argv[])
{
      struct AXEMAN axeman;
      struct DEFENDER defender;
      struct ARCHER archer;
      struct ROUGE  rouge;
      struct SPEARMAN spearman;
                   
      string input;
      int sel_MainMenu=99,sel_GameMenu=99,sel_SubGameMenu=99,sel_Motion=99;
      int sel_Movement_num=99;
      char sel_Movement;
      int sel_char_num=99,sel_enermy_num=99;
      char sel_char,sel_enermy;
      int comp_dmg,player_dmg,comp_hp,player_hp;
      int quit=0;
      int error=0;
      char matrix[70][50];               //x=70 , y=50
      int x,y;
      bool detected_comp=0,detected_player=0,skip=0;

==================================================
This code will be called under "header.h" (my subfunction in another .c file)

void initialize_status_player(AXEMAN &axeman, DEFENDER &defender, ARCHER &archer, SPEARMAN &spearman, ROUGE &rouge)
{
     axeman. lvl=1;
     axeman. att=40;
     axeman. hp=450;
     defender. lvl=1;
     defender. att=30;
     defender. hp=500;
     archer. lvl=1;
     archer. att=50;
     archer. hp=300;
     spearman. lvl=1;
     spearman. att=45;
     spearman. hp=400;
     rouge. lvl=1;
     rouge. att=35;
     rouge. hp=350;
}

PROBLEM:
`ARCHER' was not declared in this scope
`archer' was not declared in this scope

SO:
what is the way i have to declare variable...
or my header file calling method has problem?

thx for help

struct AXEMAN axeman;
struct DEFENDER defender;
struct ARCHER archer;
struct ROUGE  rouge;
struct SPEARMAN spearman;

In C++ you don't have to supply the 'struct' word each time before you declare a struct-variable, though it's still allowed to do so, you can save some typing :) ...

Edit:: I don't get what you mean, do you have compiler errors ? (please post them if so)

subfunction.cpp:16: error: variable or field `initialize_status_player' declared void
subfunction.cpp:16: error: `AXEMAN' was not declared in this scope
subfunction.cpp:16: error: `axeman' was not declared in this scope
subfunction.cpp:16: error: `DEFENDER' was not declared in this scope
subfunction.cpp:16: error: `defender' was not declared in this scope
subfunction.cpp:16: error: `ARCHER' was not declared in this scope
subfunction.cpp:16: error: `archer' was not declared in this scope
subfunction.cpp:16: error: `SPEARMAN' was not declared in this scope
subfunction.cpp:16: error: `spearman' was not declared in this scope
subfunction.cpp:16: error: `ROUGE' was not declared in this scope
subfunction.cpp:16: error: `rouge' was not declared in this scope
subfunction.cpp:17: error: initializer expression list treated as compound expression
subfunction.cpp:17: error: expected `,' or `;' before '{' token
subfunction.cpp:35: error: variable or field `initialize_status_comp' declared void
subfunction.cpp:35: error: `AXEMAN' was not declared in this scope
subfunction.cpp:35: error: `axeman' was not declared in this scope
subfunction.cpp:35: error: `DEFENDER' was not declared in this scope

subfunction.cpp:35: error: `defender' was not declared in this scope
subfunction.cpp:35: error: `ARCHER' was not declared in this scope
subfunction.cpp:35: error: `archer' was not declared in this scope
subfunction.cpp:35: error: `SPEARMAN' was not declared in this scope
subfunction.cpp:35: error: `spearman' was not declared in this scope
subfunction.cpp:35: error: `ROUGE' was not declared in this scope
subfunction.cpp:35: error: `rouge' was not declared in this scope

subfunction.cpp:36: error: initializer expression list treated as compound expression
subfunction.cpp:36: error: expected `,' or `;' before '{' token
subfunction.cpp: In function `void initialize_weapon(char (*)[50])':
subfunction.cpp:61: error: `random_weapon' undeclared (first use this function)
subfunction.cpp:61: error: (Each undeclared identifier is reported only once for each function it appears in.)

these are part of the error only..

OK, can you please attach your code to this thread ?

struct AXEMAN{
       int lvl;
       int att;
       int hp;};
struct DEFENDER{
       int lvl;
       int att;
       int hp;};
struct ARCHER{
       int lvl;
       int att;
       int hp;};
struct SPEARMAN{
       int lvl;
       int att;
       int hp;};
struct ROUGE{
       int lvl;
       int att;
       int hp;};

#include "header.h"                         / have to under struct... so that the struct has been declared

int main(int argc, char *argv[])
{
      struct AXEMAN axeman;
      struct DEFENDER defender;
      struct ARCHER archer;
      struct ROUGE  rouge;
      struct SPEARMAN spearman;
                   
      string input;
      int sel_MainMenu=99,sel_GameMenu=99,sel_SubGameMenu=99,sel_Motion=99;
      int sel_Movement_num=99;
      char sel_Movement;
      int sel_char_num=99,sel_enermy_num=99;
      char sel_char,sel_enermy;
      int comp_dmg,player_dmg,comp_hp,player_hp;
      int quit=0;
      int error=0;
      char matrix[70][50];               //x=70 , y=50
      int x,y;
      bool detected_comp=0,detected_player=0,skip=0;
      
      initialize_board(matrix);                       //Get Random comp hero
      initialize_status_player(axeman, defender, archer, spearman, rouge);     //initialize hero's status      
      introduce();
      MainMenu();                       //Get the selection of Main Menu      
      while (sel_MainMenu==99)
      {
          input=Input();
          sel_MainMenu=errorCheck_num (input);
          show_error (sel_MainMenu);
      }
      
      if(sel_MainMenu==1)                             //If MAIN MENU SELECTION == 1 (new game)
      {
          initialize_weapon(matrix);                      
          initialize_body (matrix);                    
      }
      else if (sel_MainMenu==2) 
           load (axeman, defender, archer, spearman, rouge);
      else 
      {
            cout<<"Bye bye...\n\n\n";
            quit=1;
      }
void initialize_board(char matrix[][50])
{
     for(int i=0;i<70;i++)
     for(int j=0;j<50;j++)
     {
     matrix[i][j]=' ';
     }
}

void initialize_status_player(AXEMAN &axeman, DEFENDER &defender, ARCHER &archer, SPEARMAN &spearman, ROUGE &rouge)
{
     axeman. lvl=1;
     axeman. att=40;
     axeman. hp=450;
     defender. lvl=1;
     defender. att=30;
     defender. hp=500;
     archer. lvl=1;
     archer. att=50;
     archer. hp=300;
     spearman. lvl=1;
     spearman. att=45;
     spearman. hp=400;
     rouge. lvl=1;
     rouge. att=35;
     rouge. hp=350;
}

void initialize_status_comp(AXEMAN &axeman, DEFENDER &defender, ARCHER &archer, SPEARMAN &spearman, ROUGE &rouge)
{
     axeman. lvl=1;
     axeman. att=40;
     axeman. hp=450;
     defender. lvl=1;
     defender. att=30;
     defender. hp=500;
     archer. lvl=1;
     archer. att=50;
     archer. hp=300;
     spearman. lvl=1;
     spearman. att=45;
     spearman. hp=400;
     rouge. lvl=1;
     rouge. att=35;
     rouge. hp=350;
}

void initialize_weapon(char matrix[][50])
{
     matrix[4][17]=')';
     matrix[4][22]='p';
     matrix[4][27]='>';
     matrix[4][32]=']';
     matrix[4][37]='}';
     matrix[55][17]=random_weapon ();
     matrix[55][22]=random_weapon ();  
     matrix[55][27]=random_weapon ();
     matrix[55][32]=random_weapon ();
     matrix[55][37]=random_weapon ();
}
void initialize_status_player(AXEMAN &axeman, DEFENDER &defender, ARCHER &archer, SPEARMAN &spearman, ROUGE &rouge);
void initialize_board(char matrix[][50]);
void initialize_weapon(char matrix[][50]);

1st code block is my main.c
2nd code block is my subfunction.c
3rd code block is my header.h

If this is C++ code you should rename your files to main.cpp, subfunction.cpp and header.h, this will reduce the errors you're having ...

changed but still the same

Is this actually your whole code as I can't seem to find the following functions:

> introduce();
> MainMenu();
> Input();
> errorCheck_num (input);
> show_error (sel_MainMenu);
> initialize_body (matrix);
> load (axeman, defender, archer, spearman, rouge);

In the code you posted, the main-function is missing a '}' at the end ...

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.