I am putting 20 objects in an array then I am using a bubble sort (not the most efficient, I know) to organize the set from highest to lowest. I am wondering if there is a way to do this without using sets (mutators)? Code is below.

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RangeChecker
{
    class RangeChecker
    {
        Random random = new Random();
        private int x =0;
        private int y = 0;
        private int under = 0;
        private int between = 0;
        private int over = 0;

        public RangeChecker()
        {

            x = random.Next(100);
            y = random.Next(100);
            while(x>y)
                x = random.Next(100);

        }

        public RangeChecker( int x, int y)
        {

            x = this.x;
            y = this.y;

        }

        // Precondition-none

        // Postcondtion-returns value of x
        public int getX()
        {
            return x;

        }

        // Precondition-none

        // Postcondtion-returns value of y
        public int getY()
        {
            return y;
        }

        // Precondition-none

        // Postcondtion-retruns if left value is smaller then right value

        public static bool operator <(RangeChecker op1, RangeChecker op2)
        {
            if ((op1.x < op2.x) && (op1.y < op2.y))
                return true;
            else if ((op1.x + op1.y) < (op2.x + op2.y))
                return true;
            else
                return false;
        }

        // Precondition-none

        // Postcondtion-retruns if left value is greater then right value
        public static bool operator >(RangeChecker op1, RangeChecker op2)
        {
            if ((op1.x > op2.x) && (op1.y > op2.y))
                return true;
            else if ((op1.x + op1.y) > (op2.x + op2.y))
                return true;
            else
                return false;
        }
        // Precondition-none

        // Postcondtion-x has new value
        public void setX(int x) 
        {

            x = this.x;

        }
        // Precondition-none

        // Postcondtion-y has new value
        public void setY(int y)
        {
            y = this.y;
        }
        public void inRange(int z)
        {
            if ((x <= z) && (z <= y))
            {
                between++;
                Console.WriteLine(" between");
            }

        }
        public void underRange(int z)
        {
            if (z < x)
            {
                under++;
                Console.WriteLine(" under");
            }

        }
        public void overRange(int z)
        {
            if (y < z)
            {
                over++;
                Console.WriteLine(" over");
            }

       }
        public int getUnder()
        {
            return under;
        }
    }
}

Code:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using System.Threading;


namespace RangeChecker
{
    class Program
    {
        static void initialize(RangeChecker[] rangeChecker)
        {
            for (int i = 0; i < 20; i++)
            {
                Thread.Sleep(100);
                rangeChecker[i] = new RangeChecker();

            }
        }

        static void order(RangeChecker[] rangeChecker, int temp)
        {
            for (int i = 0; i < 19; i++)
            {

                RangeChecker a = new RangeChecker(rangeChecker[i].getX(), rangeChecker[i].getY());
                RangeChecker b = new RangeChecker(rangeChecker[i + 1].getX(), rangeChecker[i + 1].getY());

                if (a > b)
                {
                    temp = rangeChecker[i].getX();
                    rangeChecker[i].setX(rangeChecker[i + 1].getX());
                    rangeChecker[i + 1].setX(temp);
                    temp = rangeChecker[i].getY();
                    rangeChecker[i].setY(rangeChecker[i + 1].getY());
                    rangeChecker[i + 1].setY(temp);
                }
            }

        }

        static void addZ(RangeChecker[] rangeChecker)
        {
            Random random = new Random();
            for (int i = 0; i < 20; i++)
            {
                int z = random.Next(100);
                Thread.Sleep(100);
                Console.WriteLine(rangeChecker[i].getX() + " " + rangeChecker[i].getY() + " " + z);
                rangeChecker[i].inRange(z);
                rangeChecker[i].underRange(z);
                rangeChecker[i].overRange(z);
            }

        }
        static void display(RangeChecker[] rangeChecker)
        {
            int under = 0;
            int xValue = 0;
            int yValue = 0;
            for (int i = 0; i < 19; i++)
            {

                if (rangeChecker[i].getUnder() < rangeChecker[i + 1].getUnder())
                {
                    under = rangeChecker[i + 1].getUnder();
                    xValue = rangeChecker[i + 1].getX();
                    yValue = rangeChecker[i + 1].getY();
                }

            }
            Console.WriteLine(under + " " + xValue + " " + yValue);


        }

        public enum Options : byte
        {
            newZ = 1,
            display,
            Exit
        }
        static void displayMenu()
        {
            Console.WriteLine("Enter newZ to try new integers");
            Console.WriteLine("Enter display to see which Range Checker has the most Z's under the range");
            Console.WriteLine("Enter Exit to exit");
        }
        static void Main(string[] args)
        {
            RangeChecker[] rangeChecker = new RangeChecker[20];
            Random random = new Random();
            int temp = 0;
            initialize(rangeChecker);
            order(rangeChecker, temp);

            for (; ; )
            {
                displayMenu();
                string volString = Console.ReadLine();
                Options options = (Options)Enum.Parse(typeof(Options), volString);
                switch (options)
                {
                    case Options.newZ: 
                        addZ(rangeChecker);
                        break;
                    case Options.display:
                        display(rangeChecker);
                        break; 
                    case Options.Exit:
                        Console.WriteLine("Goodbye");
                        System.Environment.Exit(1);
                        break;
                    default:
                        Console.WriteLine("entry not found");
                        break;

                }
            }
        }
    }
}

I'm not sure what you are asking here. You do things in a very odd way and you've hard coded some of the values that shouldn't be. Can you explain more about what you do/don't want to do? And you have an error in Display.

What is my error is Display? The program runs.

Could you explain what a Z is?
Your code seems a direct translation from C++.

Z is a random integer that is tested to see where it falls in the range
of x and y. The reason why it looks like it was translated from C++ is
because all the previous classes I took were in C++.

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