Why does my checksum not work? I use it on my computer with ATI graphics and it works perfectly fine. When I switch to a computer with Intel graphics, it starts doing random values and they aren't the same. I switch back to my comp, the values are still the same (Static.. Never changes).

At first I thought maybe it's an endian problem but I used (Returns Little Endian):

#include <iostream>
#include <windows.h>

using namespace std;

std::string GetEndianness(void)
{
    union
    {
        uint8_t  c[4];
        uint32_t i;
    } u;

    u.i = 0x01020304;

    if (0x04 == u.c[0])
        return "Little Endian.";
    else if (0x01 == u.c[0])
        return "Big Endian;";
    else
        return "Unknown Endian;";
}

int main()
{
    std::cout<<GetEndianness();
}

My CheckSum:

DWORD Hook_CheckSum(DWORD *BufferData, int Size)
{
    if(!BufferData) return 0x0;
    DWORD Temp = 0, Sum = *BufferData;

    for(int I = 1; I < (Size / 4); I++)
    {
        Temp = BufferData[I];
        Temp = (DWORD)(Sum >> 29) + Temp;
        Temp = (DWORD)(Sum >> 17) + Temp;
        Sum = (DWORD)(Sum << 3) ^ Temp;
    }
    return Sum;
}

My Usage:

DLL_EXTERN void __stdcall HookglBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage)
{
    Buffer.Pointer = data;
    Buffer.CheckSum = CheckSum((DWORD*)data, size);
    BufferList.push_back(Buffer);
    (*orig_glBufferDataARB) (target,  size, data, usage);
}

Is there a special case that I'm missing where my checksum will not work? Why only my computer sees it correctly? Anyone have a better idea of what I should use? I'm generating ID's for models. I use the algorithm on the vertex buffer in opengl. Also is there a reason that code would work super fast on my system but on an nvidia/intel, lag like crazy? It's the same code :S

Can't tell from what you posted whether BufferData points to a valid buffer or random memory. That's could be why you get different values.

It points to valid memory most of the time. It can be null but I've already checked previously if it is, still the same behaviour when it's not. The size can be 0 at times but I've ran 10,000 tests and it has only ever been 0 once. I also tried checking for 0 size but it makes no difference, it still gives a random value.

I've also tried (Makes the program crash instantly):

DWORD Crc32::Calculate(void *pData, size_t length)
{
    return Crc32::Calculate(pData, length, 0);
}

DWORD Crc32::Calculate(void *pData, size_t length, DWORD initialRemainder)
{
    static const DWORD lookupTable[256] =
    {
        0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA,
        0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
        0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988,
        0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
        0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE,
        0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
        0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC,
        0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
        0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172,
        0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
        0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940,
        0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
        0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116,
        0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
        0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924,
        0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
        0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A,
        0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
        0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818,
        0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
        0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E,
        0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
        0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C,
        0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
        0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2,
        0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
        0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0,
        0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
        0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086,
        0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
        0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4,
        0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
        0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A,
        0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
        0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8,
        0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
        0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE,
        0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
        0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC,
        0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
        0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252,
        0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
        0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60,
        0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
        0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236,
        0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
        0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04,
        0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
        0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A,
        0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
        0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38,
        0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
        0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E,
        0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
        0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C,
        0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
        0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2,
        0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
        0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0,
        0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
        0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6,
        0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
        0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94,
        0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
    };

    DWORD crc = ~initialRemainder;
    BYTE *p = (BYTE*)pData;

    for( size_t i=0; i < length; i++) {
        crc = lookupTable[(crc ^ *p++) & 0xFF] ^ (crc >> 8);
    }

    return ~crc;
}

It points to valid memory most of the time. It can be null but I've already checked previously

But what if it's not zero AND it points to invalid memory?

Looks like you're going to have to use the debugger to follow the code and see where the problem happens.

As far as I can tell, you still are not showing us where the buffer pointed to by BufferData is being originally being declared and instantiated. So, at this point, not a lot makes sense to me.

Are you possibly ignoring (m)any compiler warnings?

I'm ignoring the ones that say:

Warning: resolving _GLHook_wglUseFontOutlinesW by linking to _GLHook_wglUseFontOutlinesW@32

It's because I'm using a def file. Either way, that's the only warnings I get. The resolving ones (this doesn't happen in msvc with the exact same code so that's why I ignored it). It works fine on ATI/Radeon Cards. I'm just not so sure why it does this on intel & nvidia.

But what if it's not zero AND it points to invalid memory?

I haven't thought of that situation but I'm pretty sure that it's NOT allowed to point to invalid memory at all. Infact I'm 100% sure of that because that function tells opengl where to grab the data to draw the next model AND I'm intercepting it right before.

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