Hi,

I know the reply with this is that there is loads of threads on here with similar problems, but I have looked at them and still can not get this to work... Could someone please help me with this problem.. I am converting a Fractal from another langauge into C#, I have the code below so far but still get no output into the picturebox!

Really annoying been trying to figure it out for days, if anyone can give me some advice that would be great.

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.Design;

namespace ASEA1
{
    public partial class Form1 : Form
    {

        public Form1()
        {
            InitializeComponent();
        }


        private void button1_Click(object sender, EventArgs e)
        {
            init();
            start();
        }
        public struct HSBColor
        {
            float h;
            float s;
            float b;
            int a;

            public HSBColor(float h, float s, float b)
            {
                this.a = 0xff;
                this.h = Math.Min(Math.Max(h, 0), 255);
                this.s = Math.Min(Math.Max(s, 0), 255);
                this.b = Math.Min(Math.Max(b, 0), 255);
            }

            public HSBColor(int a, float h, float s, float b)
            {
                this.a = a;
                this.h = Math.Min(Math.Max(h, 0), 255);
                this.s = Math.Min(Math.Max(s, 0), 255);
                this.b = Math.Min(Math.Max(b, 0), 255);
            }

            public float H
            {
                get { return h; }
            }

            public float S
            {
                get { return s; }
            }

            public float B
            {
                get { return b; }
            }

            public int A
            {
                get { return a; }
            }

            public Color Color
            {
                get
                {
                    return FromHSB(this);
                }
            }

            public static Color FromHSB(HSBColor hsbColor)
            {
                float r = hsbColor.b;
                float g = hsbColor.b;
                float b = hsbColor.b;
                if (hsbColor.s != 0)
                {
                    float max = hsbColor.b;
                    float dif = hsbColor.b * hsbColor.s / 255f;
                    float min = hsbColor.b - dif;

                    float h = hsbColor.h * 360f / 255f;

                    if (h < 60f)
                    {
                        r = max;
                        g = h * dif / 60f + min;
                        b = min;
                    }
                    else if (h < 120f)
                    {
                        r = -(h - 120f) * dif / 60f + min;
                        g = max;
                        b = min;
                    }
                    else if (h < 180f)
                    {
                        r = min;
                        g = max;
                        b = (h - 120f) * dif / 60f + min;
                    }
                    else if (h < 240f)
                    {
                        r = min;
                        g = -(h - 240f) * dif / 60f + min;
                        b = max;
                    }
                    else if (h < 300f)
                    {
                        r = (h - 240f) * dif / 60f + min;
                        g = min;
                        b = max;
                    }
                    else if (h <= 360f)
                    {
                        r = max;
                        g = min;
                        b = -(h - 360f) * dif / 60 + min;
                    }
                    else
                    {
                        r = 0;
                        g = 0;
                        b = 0;
                    }
                }

                return Color.FromArgb
                    (
                        hsbColor.a,
                        (int)Math.Round(Math.Min(Math.Max(r, 0), 255)),
                        (int)Math.Round(Math.Min(Math.Max(g, 0), 255)),
                        (int)Math.Round(Math.Min(Math.Max(b, 0), 255))
                        );
            }

        }
        private const int MAX = 256;      // max iterations
        private const double SX = -2.025; // start value real
        private const double SY = -1.125; // start value imaginary
        private const double EX = 0.6;    // end value real
        private const double EY = 1.125;  // end value imaginary
        private static int x1, y1, xs, ys, xe, ye;
        private static double xstart, ystart, xende, yende, xzoom, yzoom;
        private static bool action, rectangle, finished;
        private static float xy;
        private Image bp;
        private Graphics g1;
        //private HSB HSBcol=new HSB();

        public void init() // all instances will be prepared
        {
            //HSBcol = new HSB();
            this.Size = new Size(640, 480);
            finished = false;
            x1 = this.Width;
            y1 = this.Height;
            xy = (float)x1 / (float)y1;
            //?JAVA? picture = createImage(x1, y1);
            //?JAVA? g1 = picture.getGraphics();
            finished = true;
            mandelbrot();
        }

        public void destroy() // delete all instances 
        {
            if (finished)
            {
                bp = null;
                g1 = null;
                GC.Collect(); // garbage collection
            }
        }

        public void start()
        {
            action = false;
            rectangle = false;
            initvalues();
            xzoom = (xende - xstart) / (double)x1;
            yzoom = (yende - ystart) / (double)y1;
            mandelbrot();
        }

        public void stop()
        {
        }

        private void mandelbrot() // calculate all points
        {

            Image bp = new Bitmap(this.pictureBox1.Height, this.pictureBox1.Width);
            g1 = Graphics.FromImage(bp);
            pictureBox1.Image = bp;

            int x, y;
            float h, b, alt = 0.0f;

            action = false;
            for (x = 0; x < x1; x += 2)
                for (y = 0; y < y1; y++)
                {
                    h = pointcolour(xstart + xzoom * (double)x, ystart + yzoom * (double)y); // color value
                    if (h != alt)
                    {
                        b = 1.0f - h * h; // brightnes

                        Color color = HSBColor.FromHSB(new HSBColor(h * 255, 0.8f * 255, b * 255));  // VERY IMPORTANT
                        //djm 
                        alt = h;
                        Pen pen = new Pen(color);
                        g1.DrawLine(pen, x, y, x + 1, y);
                    }
                }
            action = true;
        }

        private float pointcolour(double xwert, double ywert) // color value from 0.0 to 1.0 by iterations
        {
            double r = 0.0, i = 0.0, m = 0.0;
            int j = 0;

            while ((j < MAX) && (m < 4.0))
            {
                j++;
                m = r * r - i * i;
                i = 2.0 * r * i + ywert;
                r = m + xwert;
            }
            return (float)j / (float)MAX;
        }

        private void initvalues() // reset start values
        {
            xstart = SX;
            ystart = SY;
            xende = EX;
            yende = EY;
            if ((float)((xende - xstart) / (yende - ystart)) != xy)
                xstart = xende - (yende - ystart) * (double)xy;
        }

        private void pictureBox1_MouseDown(object sender, MouseEventArgs e)
        {
            //e.consume();
            if (action)
            {
                xs = e.X;
                ys = e.Y;
            }
        }

        private void pictureBox1_MouseUp(object sender, MouseEventArgs e)
        {
            int z, w;

            //e.consume();
            if (action)
            {
                xe = e.X;
                ye = e.Y;
                if (xs > xe)
                {
                    z = xs;
                    xs = xe;
                    xe = z;
                }
                if (ys > ye)
                {
                    z = ys;
                    ys = ye;
                    ye = z;
                }
                w = (xe - xs);
                z = (ye - ys);
                if ((w < 2) && (z < 2)) initvalues();
                else
                {
                    if (((float)w > (float)z * xy)) ye = (int)((float)ys + (float)w / xy);
                    else xe = (int)((float)xs + (float)z * xy);
                    xende = xstart + xzoom * (double)xe;
                    yende = ystart + yzoom * (double)ye;
                    xstart += xzoom * (double)xs;
                    ystart += yzoom * (double)ys;
                }
                xzoom = (xende - xstart) / (double)x1;
                yzoom = (yende - ystart) / (double)y1;
                mandelbrot();
                rectangle = false;
                Refresh();
            }

        }

        private void pictureBox1_MouseMove(object sender, MouseEventArgs e)
        {
            //e.consume();
            if (action)
            {
                xe = e.X;
                ye = e.Y;
                rectangle = true;
                Refresh();
            }
        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }


    }
}

Where have I seen this before?
Well, I guess it was here.
Perhaps you missed this one?
Follow the link in that post for an answer.

I had a feeling you would comment.. I have gone through all of them, and tweaked mine using the feedback from others on those threads. But still no output.

If you could take a look at mine would be great.

You probably forgot a Refresh somewhere.
If I ever find it I will send you my working code.

Thanks.. I have actually got it printing to the Windows form now.

Just need to be able to draw a rectangle so it zooms but thats another thing all together.

Cheers

Good luck! :)

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