Hello again. After my past few weeks getting annoyed with compiling issues, I seem to have started getting somewhere.(Visual C++)
I have a quick question. Since visiting numerous sites and experimenting with various sample and source codes I am finding one thing. One block of code from a certain site will work, one from another won't. Does this mean that OpenGL code needs to be radically modified depending on the compiler being used. Is it maybe worth my while installing linux instead of the unstable MSwindowsXP. Can anyone suggest a competent compiler?
Thanx Jason
jd_1604
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Jump to Postgenerally most compilers will be compatible with eachother
The problem is with microsoft visual C++ as it uses slightly nonstandard syntax and libaries so needs a bit of tweaking
Personally, my fave windows compiler/ide is Bloodshed Dev C++ (free with lots of tutorials and the most recent version …
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