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I have a minelist[0,15] for a board 4 height and 4 width every elemnt in the board is a zero so it looks like [['0','0','0', '0'],['0','0','0', '0'],['0','0','0', '0'],['0','0','0','0']]now if I mines X in 0,15 it would look like [['x','0','0', '0'],['0','0','0', '0'],['0','0','0', '0'],['0','0','0','x']] now whereever the mines are touching it is … |
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def verifyNeighbor (boardWidth, boardHeight, neighbor, me): my_row=me/boardWidth neighbor_row=neighbor/boardWidth if my_row==neighbor_row and abs(me-neighbor)==1: result=True else: result=False my_column=me/boardHeight neighbor_column=neighbor/boardHeight my_column=neighbor_column if my_column==neighbor_column and abs(me-neighbor)==boardHeight: result=True else: result=False x=boardWidth*boardHeight if neighbor>x: result=False else: result=True if neighbor<0: result=False else: result=True return result given a board of height like 4,5 etc and a width of … |