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hi problem: I am extending a lua script engine. I would like the engine to be able to detect at runtime if a script has been modified and if so reload it. However I don't know how to detect if a file has been modified. my idea: My idea was … |
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My problem is this. I am making a script engine using lua 5.1.4 for a game engine. At some point I want my script to be able to create an event for example a InitializeEvent (there are other events) which will be done through calling this method: [code=cpp] int ParticleSubSystem::GetIniEvent(lua_State* … |
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My problem is this. I am making a script engine using lua 5.1.4 for a game engine. At some point I want my script to be able to create an event for example a InitializeEvent (there are other events) which will be done through calling this method: [code=cpp] int ParticleSubSystem::GetIniEvent(lua_State* … |