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[CODE]board = [['.', '.', '.'], ['.', '.', '.'], ['.', '.', '.']] pieces = ['X', 'O'] movetype = [0, 1, 2] turn = 0 breakgame = 0 def movecheck(): if x in movetype: if y in movetype: if board[x][y] in pieces: print 'Invalid move!' else: board[x][y] = pieces[turn] turncheck() else: print …

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