Posts
 
Reputation
Joined
Last Seen
0 Reputation Points
Unknown Quality Score

No one has voted on any posts yet. Votes from other community members are used to determine a member's reputation amongst their peers.

0 Endorsements
~2K People Reached
About Me

Basically I am interested in programming because I am not very good at it and i want to learn.

Interests
I love sports, especially, basketball.
Favorite Forums
Member Avatar for Jonathan C

When the Generate button is pressed an array of doubles with a random length of 50 to 1000 values will be created. The array will be filled with random double values ( use rndGen.NextDouble( ) ) each with a range of 0.0 to 100.0. The contents of the array will …

Member Avatar for Momerath
0
924
Member Avatar for Jonathan C

i don't know how use to a timer. I'm supposed to do is After the Roll button is pressed, a timer will be enabled to generate random die rolls every 1/10 of a second... [CODE] public partial class Form1 : Form { Random m_rnd = new Random(); List<int> diceResults = …

Member Avatar for Jonathan C
0
266
Member Avatar for Jonathan C

Menu Items has ONLY: [U]New[/U], [U]Open[/U], [U]Save[/U], [U]Save As[/U] and [U]Exit[/U]...nothing else i dont know how to do: -Create a member boolean variable to track when the contents of the textbox have changed. This boolean variable will be used to prevent the contents of the textbox from being lost, after …

Member Avatar for riteshbest
0
118
Member Avatar for Jonathan C

i want to know how to do when the form is closed, the current contents of the listbox will be stored in the bookmarks textfile (called bookmarks.txt). If a file error occurs, display a messagebox specifying the error. [CODE] public Form1() { InitializeComponent(); } private void btn_go_Click(object sender, EventArgs e) …

Member Avatar for Jonathan C
0
125
Member Avatar for Jonathan C

Labels, Textboxes and Buttons You will construct a form-based program to play the ancient game of Nim. In the game of Nim, 2 players would remove objects from a pile in alternating moves. The player could remove 1, 2, or 3 objects at a time. The player who is forced …

Member Avatar for Mouche
0
499