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In Unity 3D, utilizing the Starter Assets package, I am trying to swap the mesh on the Starter Asset character that I duplicated in the scene. I unpacked a prefab so that I could utilize the mesh filter of the new prefab that I imported. I realized that there are … |
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I am creating an animated sprite that collides w/ itself and destroys itself? How did they do this in 1992? I just want to hit an enemy and have the enemy disappear. Any help appreciated. Using Unity 5.6 for game. public class Hadouken : MonoBehaviour { public Rigidbody2D bulletPrefab; public … |
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I created an animated sprite. How do i stop it from colliding with itself, so it can go across the screen? using UnityEngine; using System.Collections.Generic; public class Walking : MonoBehaviour { public float maxSpeed = 10f; bool facingRight = true; Animator anim; bool grounded = false; public Transform groundCheck; float … |