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# Class 1 # import java.awt.Canvas; import java.awt.Color; import java.awt.image.BufferStrategy; import java.awt.Graphics; import java.lang.Runnable; import java.lang.Thread; import javax.swing.JFrame; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import java.io.IOException; public class Game extends JFrame implements Runnable{ private Canvas canvas = new Canvas(); private RenderHandler renderer; private BufferedImage testImage; private Rectangle testRectangle = new Rectangle(30, 90, … |
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# Class 1 # import java.awt.Canvas; import java.awt.Color; import java.awt.image.BufferStrategy; import java.awt.Graphics; import java.lang.Runnable; import java.lang.Thread; import javax.swing.JFrame; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import java.io.IOException; public class Game extends JFrame implements Runnable{ private Canvas canvas = new Canvas(); private RenderHandler renderer; private BufferedImage testImage; private Rectangle testRectangle = new Rectangle(30, 90, … |