originaldaemon 0 Newbie Poster

I have created a new windows form application and made a form using the editor in visual studio. This is the code that was generated in form1.h:

#pragma once

namespace DatabaseForm {

	using namespace System;
	using namespace System::ComponentModel;
	using namespace System::Collections;
	using namespace System::Windows::Forms;
	using namespace System::Data;
	using namespace System::Drawing;

	/// <summary>
	/// Summary for Form1
	///
	/// WARNING: If you change the name of this class, you will need to change the
	///          'Resource File Name' property for the managed resource compiler tool
	///          associated with all .resx files this class depends on.  Otherwise,
	///          the designers will not be able to interact properly with localized
	///          resources associated with this form.
	/// </summary>
	public ref class Form1 : public System::Windows::Forms::Form
	{

	public:
		Form1(void)
		{
			InitializeComponent();
			//
			//TODO: Add the constructor code here
			//
		}

	protected:
		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		~Form1()
		{
			if (components)
			{
				delete components;
			}
		}
	private: System::Windows::Forms::Button^  button1;
	private: System::Windows::Forms::TextBox^  textBox1;
	private: System::Windows::Forms::TextBox^  textBox2;
	private: System::Windows::Forms::TextBox^  textBox3;
	private: System::Windows::Forms::Label^  label1;
	private: System::Windows::Forms::Label^  label2;
	private: System::Windows::Forms::Label^  label3;
	private: System::Windows::Forms::RichTextBox^  richTextBox1;
	private: System::Windows::Forms::Button^  button2;
	protected: 

	private:
		/// <summary>
		/// Required designer variable.
		/// </summary>
		System::ComponentModel::Container ^components;

#pragma region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		void InitializeComponent(void)
		{
			this->button1 = (gcnew System::Windows::Forms::Button());
			this->textBox1 = (gcnew System::Windows::Forms::TextBox());
			this->textBox2 = (gcnew System::Windows::Forms::TextBox());
			this->textBox3 = (gcnew System::Windows::Forms::TextBox());
			this->label1 = (gcnew System::Windows::Forms::Label());
			this->label2 = (gcnew System::Windows::Forms::Label());
			this->label3 = (gcnew System::Windows::Forms::Label());
			this->richTextBox1 = (gcnew System::Windows::Forms::RichTextBox());
			this->button2 = (gcnew System::Windows::Forms::Button());
			this->SuspendLayout();
			// 
			// button1
			// 
			this->button1->Location = System::Drawing::Point(12, 231);
			this->button1->Name = L"button1";
			this->button1->Size = System::Drawing::Size(75, 23);
			this->button1->TabIndex = 0;
			this->button1->Text = L"Save";
			this->button1->UseVisualStyleBackColor = true;
			this->button1->Click += gcnew System::EventHandler(this, 
&Form1::         button1_Click);
			// 
			// textBox1
			// 
			this->textBox1->Location = System::Drawing::Point(12, 205);
			this->textBox1->Name = L"textBox1";
			this->textBox1->Size = System::Drawing::Size(100, 20);
			this->textBox1->TabIndex = 1;
			// 
			// textBox2
			// 
			this->textBox2->Location = System::Drawing::Point(12, 163);
			this->textBox2->Name = L"textBox2";
			this->textBox2->Size = System::Drawing::Size(100, 20);
			this->textBox2->TabIndex = 2;
			// 
			// textBox3
			// 
			this->textBox3->Location = System::Drawing::Point(12, 124);
			this->textBox3->Name = L"textBox3";
			this->textBox3->Size = System::Drawing::Size(100, 20);
			this->textBox3->TabIndex = 3;
			// 
			// label1
			// 
			this->label1->AutoSize = true;
			this->label1->Location = System::Drawing::Point(13, 186);
			this->label1->Name = L"label1";
			this->label1->Size = System::Drawing::Size(35, 13);
			this->label1->TabIndex = 4;
			this->label1->Text = L"label1";
			// 
			// label2
			// 
			this->label2->AutoSize = true;
			this->label2->Location = System::Drawing::Point(13, 147);
			this->label2->Name = L"label2";
			this->label2->Size = System::Drawing::Size(35, 13);
			this->label2->TabIndex = 5;
			this->label2->Text = L"label2";
			// 
			// label3
			// 
			this->label3->AutoSize = true;
			this->label3->Location = System::Drawing::Point(13, 108);
			this->label3->Name = L"label3";
			this->label3->Size = System::Drawing::Size(35, 13);
			this->label3->TabIndex = 6;
			this->label3->Text = L"label3";
			// 
			// richTextBox1
			// 
			this->richTextBox1->Location = System::Drawing::Point(118, 12);
			this->richTextBox1->Name = L"richTextBox1";
			this->richTextBox1->Size = System::Drawing::Size(162, 242);
			this->richTextBox1->TabIndex = 7;
			this->richTextBox1->Text = L"";
			// 
			// button2
			// 
			this->button2->Location = System::Drawing::Point(16, 12);
			this->button2->Name = L"button2";
			this->button2->Size = System::Drawing::Size(75, 23);
			this->button2->TabIndex = 8;
			this->button2->Text = L"Load DataBase";
			this->button2->UseVisualStyleBackColor = true;
			this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click);
			// 
			// Form1
			// 
			this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);
			this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;
			this->ClientSize = System::Drawing::Size(292, 266);
			this->Controls->Add(this->button2);
			this->Controls->Add(this->richTextBox1);
			this->Controls->Add(this->label3);
			this->Controls->Add(this->label2);
			this->Controls->Add(this->label1);
			this->Controls->Add(this->textBox3);
			this->Controls->Add(this->textBox2);
			this->Controls->Add(this->textBox1);
			this->Controls->Add(this->button1);
			this->Name = L"Form1";
			this->Text = L"Form1";
			this->ResumeLayout(false);
			this->PerformLayout();

		}
#pragma endregion
private: System::Void button2_Click(System::Object^  sender, System::EventArgs^  e) {
		 }
private: System::Void button1_Click(System::Object^  sender, System::EventArgs^  e) {
		 }
};
}

I have created a simple win32 console program that adds structs to a file and prints the entire struct to the screen. These are the two functions im using to do this:

struct Station{
	string url;
	string name;
	string genre;
}temp;

string output;

void addStation(){
	fstream file;
	file.open("database.txt", ios::binary|ios::in|ios::out|ios::beg);
	file.seekp(0, ios::end);
	getline(cin, output);
	temp.url = output.c_str();
	getline(cin, output);
	temp.name = output.c_str();
	getline(cin, output);
	temp.genre = output.c_str();
	file.write((char*)&temp, sizeof(temp));
	file.close();
};

void viewDataBase(){
	fstream file;
	file.open("database.txt", ios::binary|ios::in|ios::out|ios::beg);
	file.seekg(0, ios::end);
	fileSize = file.tellg();
	file.seekg(0, ios::beg);
	index = 0;
		do{
			cout<<"---------"<<endl;
			cout<<index<<endl;
			file.read((char*)&temp, sizeof(temp));
			cout<<temp.url<<endl;
			cout<<temp.name<<endl;
			cout<<temp.genre<<endl;
			index++;
		}while(fileSize != file.tellg());
	getch();
	file.close();

};

what i want to do is have the user enter the struct information in the text boxes and then have this struct be saved to a file when button1 is pressed. When button2 is pressed, i want all of the structs in the file to be printed in richtextbox1. If anyone can tell me how i would do this it would be much appreciated, although any advice on websites or books that could help me would be better. I have found a lot of sites, but most are in c# and i just can't work out how the examples convert into c++.

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