Viper786 0 Newbie Poster

Hello, I have to do an assignment for my class which asks:

"Create an application that simulates a game of tic-tac-toe. The application should use a two-dimensional int array to simulate the game boar in memory. When the user clicks the New Game button, the application should step through the array, storing a random number in the range of 0 through 1 in each element. The number 0 represents O and the number 1 represents X. The form should then be updated to display the game board. The application should display a message indicating whether player X won, player Y won, or the game was a tie."

Now, I was dumb and didn't read the entire question and just created a program that lets you play tic tac toe instead of simulating it. Can someone help me modify my code to fit the criteria of the problem above?

My code:

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace TicTacToe
{
	/// <summary>
	/// Summary description for Form1.
	/// </summary>
	public class Form1 : System.Windows.Forms.Form
	{
		private System.Windows.Forms.GroupBox groupBox1;
		private System.Windows.Forms.Button btn0;
		private System.Windows.Forms.Button btn1;
		private System.Windows.Forms.Button btn2;
		private System.Windows.Forms.Button btn3;
		private System.Windows.Forms.Button btn4;
		private System.Windows.Forms.Button btn5;
		private System.Windows.Forms.Button btn6;
		private System.Windows.Forms.Button btn7;
		private System.Windows.Forms.Button btn8;
		/// <summary>
		/// Required designer variable.
		/// </summary>
		private System.ComponentModel.Container components = null;
		enum PlayerTurn {No, Yes};
		PlayerTurn IsPlayer1  = PlayerTurn.Yes;
		private System.Windows.Forms.Button button1;
		private System.Windows.Forms.Button button2;
		private System.Windows.Forms.Label label1;
		PlayerTurn IsPlayer2  = PlayerTurn.No;

		public Form1()
		{
			//
			// Required for Windows Form Designer support
			//
			InitializeComponent();

			//
			// TODO: Add any constructor code after InitializeComponent call
			//
		}

		/// <summary>
		/// Clean up any resources being used.
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows Form Designer generated code
		/// <summary>
		/// Required method for Designer support - do not modify
		/// the contents of this method with the code editor.
		/// </summary>
		private void InitializeComponent()
		{
			this.groupBox1 = new System.Windows.Forms.GroupBox();
			this.button1 = new System.Windows.Forms.Button();
			this.btn8 = new System.Windows.Forms.Button();
			this.btn7 = new System.Windows.Forms.Button();
			this.btn6 = new System.Windows.Forms.Button();
			this.btn5 = new System.Windows.Forms.Button();
			this.btn4 = new System.Windows.Forms.Button();
			this.btn3 = new System.Windows.Forms.Button();
			this.btn2 = new System.Windows.Forms.Button();
			this.btn1 = new System.Windows.Forms.Button();
			this.btn0 = new System.Windows.Forms.Button();
			this.button2 = new System.Windows.Forms.Button();
			this.label1 = new System.Windows.Forms.Label();
			this.groupBox1.SuspendLayout();
			this.SuspendLayout();
			// 
			// groupBox1
			// 
			this.groupBox1.Controls.Add(this.button2);
			this.groupBox1.Controls.Add(this.label1);
			this.groupBox1.Controls.Add(this.button1);
			this.groupBox1.Controls.Add(this.btn8);
			this.groupBox1.Controls.Add(this.btn7);
			this.groupBox1.Controls.Add(this.btn6);
			this.groupBox1.Controls.Add(this.btn5);
			this.groupBox1.Controls.Add(this.btn4);
			this.groupBox1.Controls.Add(this.btn3);
			this.groupBox1.Controls.Add(this.btn2);
			this.groupBox1.Controls.Add(this.btn1);
			this.groupBox1.Controls.Add(this.btn0);
			this.groupBox1.Location = new System.Drawing.Point(88, 24);
			this.groupBox1.Name = "groupBox1";
			this.groupBox1.Size = new System.Drawing.Size(360, 256);
			this.groupBox1.TabIndex = 0;
			this.groupBox1.TabStop = false;
			this.groupBox1.Text = "Tic Tac Toe";
			// 
			// button1
			// 
			this.button1.Location = new System.Drawing.Point(248, 184);
			this.button1.Name = "button1";
			this.button1.Size = new System.Drawing.Size(88, 23);
			this.button1.TabIndex = 9;
			this.button1.Text = "&Reset Game";
			this.button1.Click += new System.EventHandler(this.button1_Click);
			// 
			// btn8
			// 
			this.btn8.Location = new System.Drawing.Point(128, 128);
			this.btn8.Name = "btn8";
			this.btn8.Size = new System.Drawing.Size(32, 32);
			this.btn8.TabIndex = 8;
			this.btn8.Click += new System.EventHandler(this.btn8_Click);
			// 
			// btn7
			// 
			this.btn7.Location = new System.Drawing.Point(80, 128);
			this.btn7.Name = "btn7";
			this.btn7.Size = new System.Drawing.Size(32, 32);
			this.btn7.TabIndex = 7;
			this.btn7.Click += new System.EventHandler(this.btn7_Click);
			// 
			// btn6
			// 
			this.btn6.Location = new System.Drawing.Point(32, 128);
			this.btn6.Name = "btn6";
			this.btn6.Size = new System.Drawing.Size(32, 32);
			this.btn6.TabIndex = 6;
			this.btn6.Click += new System.EventHandler(this.btn6_Click);
			// 
			// btn5
			// 
			this.btn5.Location = new System.Drawing.Point(128, 80);
			this.btn5.Name = "btn5";
			this.btn5.Size = new System.Drawing.Size(32, 32);
			this.btn5.TabIndex = 5;
			this.btn5.Click += new System.EventHandler(this.btn5_Click);
			// 
			// btn4
			// 
			this.btn4.Location = new System.Drawing.Point(80, 80);
			this.btn4.Name = "btn4";
			this.btn4.Size = new System.Drawing.Size(32, 32);
			this.btn4.TabIndex = 4;
			this.btn4.Click += new System.EventHandler(this.btn4_Click);
			// 
			// btn3
			// 
			this.btn3.Location = new System.Drawing.Point(32, 80);
			this.btn3.Name = "btn3";
			this.btn3.Size = new System.Drawing.Size(32, 32);
			this.btn3.TabIndex = 3;
			this.btn3.Click += new System.EventHandler(this.btn3_Click);
			// 
			// btn2
			// 
			this.btn2.Location = new System.Drawing.Point(128, 32);
			this.btn2.Name = "btn2";
			this.btn2.Size = new System.Drawing.Size(32, 32);
			this.btn2.TabIndex = 2;
			this.btn2.Click += new System.EventHandler(this.btn2_Click);
			// 
			// btn1
			// 
			this.btn1.Location = new System.Drawing.Point(80, 32);
			this.btn1.Name = "btn1";
			this.btn1.Size = new System.Drawing.Size(32, 32);
			this.btn1.TabIndex = 1;
			this.btn1.Click += new System.EventHandler(this.btn1_Click);
			// 
			// btn0
			// 
			this.btn0.Location = new System.Drawing.Point(32, 32);
			this.btn0.Name = "btn0";
			this.btn0.Size = new System.Drawing.Size(32, 32);
			this.btn0.TabIndex = 0;
			this.btn0.Click += new System.EventHandler(this.btn0_Click);
			// 
			// button2
			// 
			this.button2.Location = new System.Drawing.Point(248, 216);
			this.button2.Name = "button2";
			this.button2.Size = new System.Drawing.Size(88, 23);
			this.button2.TabIndex = 12;
			this.button2.Text = "&Exit";
			this.button2.Click += new System.EventHandler(this.button2_Click);
			// 
			// label1
			// 
			this.label1.Location = new System.Drawing.Point(32, 200);
			this.label1.Name = "label1";
			this.label1.Size = new System.Drawing.Size(144, 24);
			this.label1.TabIndex = 10;
			this.label1.Text = "Player 1 Turn (0 Sign)";
			// 
			// Form1
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
			this.ClientSize = new System.Drawing.Size(536, 349);
			this.Controls.Add(this.groupBox1);
			this.MaximizeBox = false;
			this.Name = "Form1";
			this.Text = "Game";
			this.groupBox1.ResumeLayout(false);
			this.ResumeLayout(false);

		}
		#endregion

		/// <summary>
		/// The main entry point for the application.
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new Form1());
		}
		private void SetValue(ref Button oButton)
		{
			if ( oButton.Text.Length == 0 ) 
			{
				if ( this.IsPlayer1 == PlayerTurn.Yes )
				{
					oButton.Text = "0";
					this.IsPlayer1 = PlayerTurn.No;
					this.IsPlayer2 = PlayerTurn.Yes;
					oButton.Enabled = false;
					this.label1.Text = "Player 2 Turn (1 Sign)";
				}
				else if ( this.IsPlayer2 == PlayerTurn.Yes )
				{
					oButton.Text = "1";
					this.IsPlayer2 = PlayerTurn.No;
					this.IsPlayer1 = PlayerTurn.Yes;
					oButton.Enabled = false;
					this.label1.Text = "Player 1 Turn (0 Sign)";
				}
			}
			if ( this.CheckWinner() )
			{
				if ( this.IsPlayer1 == PlayerTurn.Yes )
				{
					MessageBox.Show("Player 2 is the winner!");
					this.RefreshGame();
				}
				else 
				{
					MessageBox.Show("Player 1 is the winner!");
					this.RefreshGame();
				}
			}
		}
		private bool CheckWinner()
		{
			//define the winner logic here
			int[,] arr = new int[3,3];
			this.SetArrary(ref arr);
			bool bHWinnerFound = true;
			bool bVWinnerFound = true;

			// Check for horizontal and vertical Cross
			for (int iRow = 0; iRow < 3; iRow++)
			{
				bHWinnerFound = true;
				bVWinnerFound = true;
				for (int iCol = 0; iCol <2; iCol++ )
				{
					if ( arr[iRow,iCol] != arr[iRow,iCol+1] || arr[iRow,iCol] == -1) 
					{
						bHWinnerFound = false;
					}
					if ( arr[iCol,iRow] != arr[iCol+1,iRow] || arr[iCol,iRow] == -1) 
					{
						bVWinnerFound = false;
					}
				}
				if ( bVWinnerFound || bHWinnerFound )
				{
					return true;
					break;
				}
			}

			//for diagonal
			if ( (arr[0,0] == arr[1,1] && arr[1,1] == arr[2,2] && arr[1,1] != -1 ) || 
					(arr[0,2] == arr[1,1] && arr[1,1] == arr[2,0] && arr[1,1] != -1  )  )
				return true;

			return false;

		}
		private void SetArrary(ref int[,] arr)
		{
			arr[0,0] = this.btn0.Text.Length == 0 ? -1:int.Parse(this.btn0.Text);
			arr[0,1] = this.btn1.Text.Length == 0 ? -1:int.Parse(this.btn1.Text);
			arr[0,2] = this.btn2.Text.Length == 0 ? -1:int.Parse(this.btn2.Text);
			arr[1,0] = this.btn3.Text.Length == 0 ? -1:int.Parse(this.btn3.Text);
			arr[1,1] = this.btn4.Text.Length == 0 ? -1:int.Parse(this.btn4.Text);
			arr[1,2] = this.btn5.Text.Length == 0 ? -1:int.Parse(this.btn5.Text);
			arr[2,0] = this.btn6.Text.Length == 0 ? -1:int.Parse(this.btn6.Text);
			arr[2,1] = this.btn7.Text.Length == 0 ? -1:int.Parse(this.btn7.Text);
			arr[2,2] = this.btn8.Text.Length == 0 ? -1:int.Parse(this.btn8.Text);
		}
		private void btn0_Click(object sender, System.EventArgs e)
		{
			this.SetValue(ref this.btn0);
		}
		private void btn1_Click(object sender, System.EventArgs e)
		{
			this.SetValue(ref this.btn1);
		}
		private void btn2_Click(object sender, System.EventArgs e)
		{
			this.SetValue(ref this.btn2);
		}
		private void btn3_Click(object sender, System.EventArgs e)
		{
			this.SetValue(ref this.btn3);
		}
		private void btn4_Click(object sender, System.EventArgs e)
		{
			this.SetValue(ref this.btn4);
		}
		private void btn5_Click(object sender, System.EventArgs e)
		{
			this.SetValue(ref this.btn5);
		}
		private void btn6_Click(object sender, System.EventArgs e)
		{
			this.SetValue(ref this.btn6);
		}
		private void btn7_Click(object sender, System.EventArgs e)
		{
			this.SetValue(ref this.btn7);
		} 
		private void btn8_Click(object sender, System.EventArgs e)
		{
			this.SetValue(ref this.btn8);
		}
		private void RefreshGame()
		{
			this.btn0.Text = "";
			this.btn0.Enabled = true;
			this.btn1.Text = "";
			this.btn1.Enabled = true;
			this.btn2.Text = "";
			this.btn2.Enabled = true;
			this.btn3.Text = "";
			this.btn3.Enabled = true;
			this.btn4.Text = "";
			this.btn4.Enabled = true;
			this.btn5.Text = "";
			this.btn5.Enabled = true;
			this.btn6.Text = "";
			this.btn6.Enabled = true;
			this.btn7.Text = "";
			this.btn7.Enabled = true;
			this.btn8.Text = "";
			this.btn8.Enabled = true;
			this.IsPlayer1 = PlayerTurn.Yes;
			this.IsPlayer2 = PlayerTurn.No;
			this.label1.Text = "Player 1 Turn (0 Sign)";
		}

		private void button1_Click(object sender, System.EventArgs e)
		{
			this.RefreshGame();
		}

		private void button2_Click(object sender, System.EventArgs e)
		{
			Application.Exit();
		}


	}
}
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