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So I know in a Tile Based game its more effecient to have static final instances of each tile, then populate your array with those instances. But what about Rendering? You have to pass the position that tile should be rendered into your method you use for rendering. Is there … |
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Ok, So i wrote this basic program that takes a map file as an input, and parses it and then draws the map. Its sort of like VERY BASIC tile mapping. The problem is, I cant think of a way to loop it so that no matter how many map … |
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