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Okay, I'm making a shooter game, and all my weapons are differnt userdefined objects; ie. the flamethrower works differently then the gun, however, I'm calling some functions in my "main", an example of this would be; [CODE] /* <Init> */ MachineGunClass *CurrentWeapon; MachineGunClass *MachineGun; MachineGun = new MachineGunClass(); CurrentWeapon = … | |
[B]This has been solved! Look at the end of this post.[/B] Hello! I'm having some trouble here with polymorphism, as I need to access methods in a subclass from an array of superclass objects. This method is called parseCommand(Command c); The method exists in the superclass and is overridden in … |
The End.