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2 Posted Topics
I followed a tutorial online on how to create a obj file parser, so far my parser reads a obj file and stores all the vertices into a struct named coordinate. Am not quite sure, how to use the coordinates in my struct in my main graphic pipeline My parser: … | |
I got win32 application, that runs a infinite for loop, which increment a value inside the loop. the problem am having is that my application become unresponsive and uses alot of CPU when compiled. case IDM_ROTATION: for(int i = 0; i < 4; i++) { i = 0; rotation += … |
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