beautiful! thanks!
beautiful! thanks!
you nailed it... sorry for the stupid question.
I have "right" overloading working fine with:
Vector Point::operator*( double P )
this would be called with MyPoint*2 and gives the results I would like. However, if I say:
2*MyPoint, it says I can't do that. Makes sense, but surely this can be done! I had trouble googling because I didn't know what to call this!
Any help will be appreciated!
Dave
I have a class called Point.
Point.h :
#ifndef POINT_H
#define POINT_H
#include "Vector.h"
#include <iostream>
class Point
{
friend ostream& operator<<(ostream& output, const Point& p) //must have global scope
{
output << "x: " << x << " y: " << y;
return output;
}
The compiler is telling me
syntax error: Missing ';' before '&'
Am I doing something wrong?
Thanks!
Dave
What I was saying was the compiler did not complain that I did NOT have #ifndef - shouldn't it have?
Other than that I think I'm good to go!
So basically all that is different is you put the functions in a cpp file?
I replaced
Point Vector::GetPoint()
with
Point GetPoint()
is that not a good idea?
Also, you include the headers in the Vector.cpp and Point.cpp AND in program.cpp - doesn't that mean you need to have #ifndef statements?
Thanks for the help!
I have a class Vector that needs to have a function that returns type Point, and a class Point that needs to have a function that returns type Vector.
I was informed that I needed to use forward references, which I thought I had implemented as follows. I am still getting this error: use of undefined type 'Vector'
Here are my files:
Point.h
class Vector;
class Point
{
public:
Vector GetVector()
{
Vector A;
return A;
}
};
Vector.h
class Point;
class Vector
{
public:
Point GetPoint()
{
Point A;
return A;
}
};
Program.cpp
#include <iostream>
#include "Point.h"
#include "Vector.h"
using namespace std;
void main()
{
Point P;
Vector V;
}
Surely this is a very easy problem and I am just doing something silly. Please let me know.
Thanks!
Dave
well apparently not EVERYone because it doesn't let me do what I want...
Is it possible to make a function with an unknown number of parameters without knowing ANY of them?
ie.
void Test(...)
I know you could do
void Test(va_alist)
with varargs.h, doesn't make sense that this functionality has been removed does it?
Thanks!
Dave
but how do you make the color transitions smooth - ie. how to ensure the colors run through the reds first before switching to the mix of red green before switching to the green... etc. ?
ie the colors dont go in order like some sort of binary thing. 0 0 0 is not necessarily followed by 0 0 1, etc.
Am I wrong about this?
Thanks,
Dave
Is there a way to interpolate between RGB values? I have a set of values that I want to map (linearly or otherwise) to colors from a color_min RGB triple to a color_max RGB triple. Since RGB is not "incrementable", how would I do this?
Thanks,
David