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Hi all, I am calculating DOG of two images using the following fragment shader. But I am not getting expected result. I have googled a lot but am not able to figure out my mistake here. uniform sampler2D blurImage; uniform sampler2D moreBlurImage; void main() { float blurGray = texture2D(blurImage,gl_TexCoord[0].xy).r; float …

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Hello all, I am a final year student developing a project on Image processing. I am thinking of using OpenGL for back-end processing. Is there any particular advantage in this choice like improved performance or ease-of-use? Are there any other options also available? I can code only in C/C++ & …

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