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7 Posted Topics
I know I have a fundamental problem, I do not fully understand List objects. Based on a user input from a list box I want to creat a different list named `icons`. I previously had issues with the `switch` function, seemed I was doing it at the class level, so … | |
I'm adding sound to a simple matching game. I have a sound for a flipping a card, a match, and no match. The problem I am having is when 2 cards are match, the flip and match sounds play simultaneous. So I tried calling Sleep at line 146, which gives … | |
I am trying to play a wav file form a projects resources. I found this example: [Click Here](http://www.daniweb.com/software-development/csharp/code/258293/add-sound-file-into-resource-and-access-it.-in-.net-c) I imported two wav files per instructions named "Button.wav" and "Stop.wav". I commented out this line `Stream soundStream;` because it did not seem to belong. When I run the code the sound … | |
I am trying to use the values from numericUpDown boxes. With the execptoin of totalRunTime, all variables in this sample of code are from numericUpDown boxes. I have tried declaring totalRunTime as an int, decimal, double, ect... Am I missing something simple here? private void button1_Click(object sender, EventArgs e) { … | |
Re: If you get a chance, could you elaborate on the math a bit? | |
Re: This is preaty slick!! I am just learning C# so I olny understand ~ half of the code. The cool thing is I understand ~ half of the code!! | |
I am following this toturial. [Click Here](http://msdn.microsoft.com/en-US/library/vstudio/dd492139) In the try other feature section: *Set it up so that the game only plays a sound when the mouse pointer hits a wall, but doesn't play a sound when the program starts. * I figured moving `hitWallSoundPlayer.Play();` from `private void MoveToStart()` to … |
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