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I just wrote a program that plays various drum sounds when certain keys are pressed. It works for the most part but, when two keys are pressed at the same time, only one sound plays. Both key presses are received, however. I am using the Clip class which allegedly supports …

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I am making a blitting call on my backbuffer: [CODE=C++] BOOL drawImage(IMAGE *lpImage, LONG x, LONG y) { RECT rect; rect.left = x; rect.top = y; rect.right = x + lpImage->lWidth; rect.bottom = y + lpImage->lHeight; dwVideoErrCode = lpBack->Blt(&rect, lpImage->lpSurface, NULL, DDBLT_WAIT | DDBLT_KEYSRC, NULL); if(dwVideoErrCode != DD_OK) { MessageBox(NULL, …

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I am trying to write an openGL application from a tutorial I found and tried to copy it as accurately as possible without just copy+pasting it, so I can actually learn the code. The source file from the tutorial compiles and runs perfectly, but my code fails at a call …

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