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Hi! In my direct 2d game i want to draw a big background picture entered by the user. Im currently trying to do this as described on [url]http://msdn.microsoft.com/en-us/library/ee719658%28v=vs.85%29.aspx[/url] . Altough it gives me read error at pos 0x0000. Heres the code: [CODE] RECT rc; GetClientRect(hWnd, &rc); using namespace D2D1; //Render …

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Using this code:[CODE] class box { public: int x; int y; XMMATRIX world; ConstantBuffer cb; cb.mWorld = XMMatrixTranspose( world ); box(int a, int b){x=a;y=b;} };[/CODE] Gives error on "cb"(This declaration has no storage type or class or type specifier. What should i do about this? Is it not possible to …

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