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Member Avatar for Tigran

Hello guys, I've been playing with Direct2D lately, and found out (from a presentation) that converting geometries into meshes makes rendering a lot faster So, how do I do this? I tried this: [CODE] hr = RenderEngine.D2DFactory->CreateRectangleGeometry(D2D1::RectF(0,0,10,10), &pGem); hr = RenderEngine.RenderTarget->CreateMesh(&pMesh); hr = pMesh->Open(&pSink); hr = pGem->Tessellate(D2D1::Matrix3x2F::Identity(), pSink); hr = …

Member Avatar for dlayne718
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965
Member Avatar for bluejamesbond

I am trying to create a simple transparent window where I can draw with Direct2D. So far what I have done: 1. Created window 2. Set style to **WS_EX_LAYERED** 3. Set alpha color key as #FFF 4. Draw using Windows Graphics a white rectangle 5. Now window is transparent with …

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Member Avatar for Karlwakim

Hi everybody, I am learning c++ and i want to develop GUI applications Is Directx efficient for GUI apps ? Not games, just gui software. thanks

Member Avatar for LRRR
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149
Member Avatar for frogster

Hi! In my direct 2d game i want to draw a big background picture entered by the user. Im currently trying to do this as described on [url]http://msdn.microsoft.com/en-us/library/ee719658%28v=vs.85%29.aspx[/url] . Altough it gives me read error at pos 0x0000. Heres the code: [CODE] RECT rc; GetClientRect(hWnd, &rc); using namespace D2D1; //Render …

Member Avatar for frogster
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276
Member Avatar for Mike911

I need to prevent my window from going minimized to tray when I click the Minimize-Button. I write in native C++ with additional use of DX10, DXGI, Direct2D and DirectWrite. I proceed the WM_WINDOWPOSCHANGING. But how did I know if its triggered from a Minimize-Button ( WM_SIZE is already too …

Member Avatar for Mike911
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