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Everything works fine except when you roll a non-instant win or lose, you always win on your next roll #include <iostream> #include "Crapsfunctions.h" #include <conio.h> #include <ctype.h> using namespace std; void main() { double Money; double Bet; long Roll; long Roll2; long Point; long NumRolls; char Answer; //prototypes long throwdie(); … |
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