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my first post here: #include <cmath> #include <iostream> #include <functional> using namespace std; struct coord { int x, y; }; struct pixel { char c; }; ostream& operator<<(ostream& s, pixel p) { return s << p.c << p.c; } void canvas(ostream &s, function<pixel(coord)> F, coord size, coord center) { for …

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The End.