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Member Avatar for chiste91

Create a two dimensional array for the level (0 = empty block, 1 = wall, 2 = pacman, 3 = enemy) and then create a two dimensional array for the bit's that pacman eats (1 for exists, 2 = eaten) If you check the block that you are trying to …

Member Avatar for shafaqsajjad
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Member Avatar for Unseen Machine

Hi folks, I have googled around, read a lot and still can't figure it out. I know a bit of C++, but am far from literate in all commands. I am much happier with QBasic (old i know, but it works). I have made qb code and need to convert …

Member Avatar for mike_2000_17
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Member Avatar for flowerpixie

[CODE] if (!dbSpaceKey() && RocketYpositionHolder < 600) { y++; } [/CODE] You will need to change it to fit the rocket and screen size, but something like that should work.

Member Avatar for chrjs
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Member Avatar for grylionxdj

Here's a version in a DO:Loop for you to convert if you still need it. [CODE]DO '// If you dont want the spaces us LTRIM$ NumberString$ = NumberString$ + LTRIM$(STR$(i%)) '// If you do want the spaces, use this version 'NumberString$ = NumberString$ + STR$(i%) PRINT NumberString$ i% = i% …

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The End.