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I am attempting to write a Hangman game using OOP. I have it done using procedural programming. I am not looking to make it a two person game yet. What Objects and methods would you all use? I was thinking newWord = class(tObject) word : string, definition : string, typeOfSpeach … | |
This works in C++ Builder: int chcolor; for(int d, d < 5, d++); { String name = "d" + IntToStr(i+1); TLMDSpeedButton* button = dynamic_cast<TLMDSpeedButton*>(this->FindComponent(name)); chcolor = random(6)+1; switch (chcolor) { case 1: button->Color = clRed; break; case 2: button->Color = clSilver; break; case 3: button->Color = clBlue; break; case 4: … |
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