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Hey everyone, i'm currently working on a program that requires a number to be saved outside of the program in some manner and recalled later. Sounds confusing but perhaps this will help. The program i'm making is a game, and i want to be able to create something similar to …

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[I]This exercise will explore the queue and stack data structure implemented with linked lists. The Koch snowflake can be implemented without recursion by using a queue or a stack. Assume that L is either a queue or a stack, L.add( seg ) adds a segment, and L.remove() removes the segment. …

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I'm trying to write a program that allows a user controlled character to move around a maze. That problem i'm having is having it determine when it runs into a wall. I have a code done up to handle it. I'm just running into some errors i need help cleaning …

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[I]Create a program called, Containment, that accepts three command line arguments, a file that contains a list of shapes, and a pair of numbers the specifies the (x,y) coordinates for a point. The program should print out the list of shapes, and a true/false value that indicates if the point …

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I have an assignment question that asks us, given a test phrase, [CODE]// the first comment public class Test { // another comment public static void main( String[] args ) { // the main method String slashes = "//"; // ignore // in quotes System.out.println( slashes + " hi " …

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I'm making a maze game for a project in school, and as such i need to create boundaries for the game. not only for the outer walls but also inner ones of different and sometimes not perfect squares. I was just wondering how i should go about doing this? Is …

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I have to make a program that outputs something similar to the appearance of a phone. With intractable buttons, (0 - 9) a T button that outputs "Calling" and an E button that outputs "End-Call" Now i have that much done [CODE]import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Dimension; import java.awt.Color; import …

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Hello All, I'm trying to create three independent animations that all occur in one main frame. I have to use the following methods in my code [CODE]--- Animate --- public interface Animate { void move( double x, double y); void changeConfiguration(); } --- Drawable ----- import java.awt.Graphics2D; public interface Drawable …

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