rlhh 0 Newbie Poster

First, thanks for any replies that I'll receive.

I'm currently trying to create a simple 1 player(comp vs player) poker game(simple as in minor game errors are allowed).

After I initialize the deck, I shuffle the deck then deal the cards. After dealing the cards, I set the cards for the player as another separate array(player1_hand[]) for easy management.

The problem is when I try to create a different class to test whether the player1_hand[] is a straight. How do I obtain the values for player1_hand.value in a different class?

Deck part

#include "stdafx.h"
#include <cstdlib>
#include <iostream>
#include <time.h>

#include "Deck.h"

using namespace std;

struct Deck::card //structure for a card
{
	int symbol;
	int value;
};


..........................................//more code in between
 
	
void Deck::deal_cards()
{
	community[5]; //community card
	player1[2]; //2 cards in player 1's hand
	player2[2]; //2 cards in player 2's hand
	player1_hand[7]; //2 player 1's cards + 5 community cards
	player2_hand[7]; //2 player 2's cards + 5 community cards



..........................................//more code in between
 


	for(int array_locationA = 0; array_locationA<=5; array_locationA++)// combine player's cards with community cards into 1 array
	{
		player1_hand[array_locationA].symbol = community[array_locationA].symbol;
		player1_hand[array_locationA].value = community[array_locationA].value;
		
		player2_hand[array_locationA].symbol = community[array_locationA].symbol;
		player2_hand[array_locationA].value = community[array_locationA].value;
	}

	for(int array_locationA = 0; array_locationA<=2; array_locationA++)// combine player's cards with community cards into 1 array
	{
		int array_locationB = array_locationA + 5;
		player1_hand[array_locationB].symbol = player1[array_locationA].symbol;
		player1_hand[array_locationB].value = player1[array_locationA].value;

		player2_hand[array_locationB].symbol = player2[array_locationA].symbol;
		player2_hand[array_locationB].value = player2[array_locationA].value;
	}	

	for(int loop = 0; loop<=7; loop++)//bubble sort(for easy comparison later on)
	{
		bool swapped = false;
		if(player1_hand[loop].value > player1_hand[loop+1].value)
		{
			int temp = player1_hand[loop].value;
			player1_hand[loop].value = player1_hand[loop+1].value;
			player1_hand[loop+1].value = temp;
			swapped = true;
		}
	}

	for(int loop = 0; loop<=7; loop++)//bubble sort(for easy comparison later on)
	{
		bool swapped = false;
		if(player2_hand[loop].value > player2_hand[loop+1].value)
		{
			int temp = player2_hand[loop].value;
			player2_hand[loop].value = player2_hand[loop+1].value;
			player2_hand[loop+1].value = temp;
			swapped = true;
		}
	}
}
]

Checking for straight/flush... etc.

#include "stdafx.h"
#include <iostream>
#include <cstdlib>

#include "HandCheck.h"
#include "Deck.h"

using namespace std;



bool HandCheck::straight()
{
	if(Deck.player1_hand[1].value == Deck.player1_hand[0].value+1 && Deck.player1_hand[2].value == Deck.player1_hand[1].value+1 &&.........)
		bool straight = true;
}

................................//More code below

Sorry if the code is messy. Still a programming newbie and I've yet to properly comment/rearrange the codes.