public class WAVEHDR : IDisposable
        {

            public const int whdr_done = 0x00000001;
            public const int whdr_prepared = 0x00000002;
            public const int whdr_inloop = 0x00000004;
            public const int whdr_endloop = 0x00000008;
            public const int whdr_inq = 0x00000010;

            public const int wf_PCM = 1;

            public IntPtr lpData = IntPtr.Zero;
            public uint dwBufferLength = 0;
            public uint dwBytesRecorded = 0;
            public uint dwUser = 0;
            public uint dwFlags = 0;
            public uint dwLoops = 0;
            public IntPtr lpNext = IntPtr.Zero;
            public uint reserved = 0;
            //[DllImport ("winmm.lib")]
            public MMSYSERR Read(BinaryReader rdr, uint readLength, int align)
            {
                uint bufferLength = readLength;

                if (bufferLength % align != 0)
                    bufferLength += (uint)(align - (bufferLength % align));

                dwBufferLength = bufferLength;
                byte[] data = new byte[readLength];
                rdr.Read(data, 0, data.Length);

                if (lpData == IntPtr.Zero)
                    lpData = [B][I]Memory[/I][/B].LocalAlloc([B][I]Memory[/I][/B].LMEM_FIXED, (uint)bufferLength);

                if (lpData == IntPtr.Zero)
                    return MMSYSERR.no_mem;

                Marshal.Copy(data, 0, lpData, data.Length);

                return MMSYSERR.noerror;
            }

            public wave.MMSYSERR Write(BinaryWriter wrtr)
            {
                if (lpData == IntPtr.Zero)
                    return wave.MMSYSERR.no_mem;

                byte[] data = new byte[dwBytesRecorded];
                Marshal.Copy(lpData, data, 0, data.Length);
                wrtr.Write(data);

                return wave.MMSYSERR.noerror;
            }

            public MMSYSERR Init(uint bufferLength, bool init)
            {
                if (lpData != IntPtr.Zero && dwBufferLength < bufferLength)
                {
                    [B][B]Memory[/B][/B].LocalFree(lpData);
                    lpData = IntPtr.Zero;
                }

                if (lpData == IntPtr.Zero)
                    lpData = [B][I]Memory[/I][/B].LocalAlloc([B][I]Memory[/I][/B].LMEM_FIXED, bufferLength);

                dwBufferLength = bufferLength;

                if (lpData == IntPtr.Zero)
                    return MMSYSERR.no_mem;

                if (init)
                {
                    for (int i = 0; i < bufferLength; i++)
                    {
                        Marshal.WriteByte(lpData, i, 0);
                    }
                }

                return MMSYSERR.noerror;
            }

            public void Dispose()
            {
                if (lpData != IntPtr.Zero)
                    [B][I]Memory[/I][/B].LocalFree(lpData);
                    
            }
        }

This is a part of the code where I am making a Console Application to reord a sound through an audio input device.
I am getting an error "The name 'Memory' does not exist in the current context"
The error points are in 'Bold'& 'Italics'.
Please tell me if am missing any assembly reference .... !?
:|
Please Help !
Thanx

Recommended Answers

All 2 Replies

What is memory by the way?

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.