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I have an alpha beta interface and have implemented a tic tac toe class from it. For some reason my AI tends to occasionally make stupid moves (such as making a fork rather than blocking a 2 in a row) I was wondering if anybody can see where I went …

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I have this code for AlphaBeta implementation and have created versions of the required interfaces that work perfectly (I have debugged them quite thoroughly). Unfortunately my algorithm keeps returning an empty vector and score of 0. Here is the code: [CODE]#include <vector> #include <limits.h> using namespace std; typedef vector<unsigned char> …

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I have been teaching myself algorithms and I am stuck with the AlphaBeta AI algorithm. I want to test my knowledge of it with a TicTacToe simulation. The thing is I want it to be easy to modify for any two player game and I cannot figure out how to …

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The End.