This code shows how to obtain and display a GIF image from an internet website using the Tkinter GUI toolkit that comes with the Python installation.

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Let's say you want to send a short private message to your friend, but don't want grandma to snoop around and find it. One way is to use the Python Image Library (PIL) and hide the message in a picture file's pixels. Just looking at the picture you will barely detect any difference between the before and after picture. All your friend needs is the decode_image portion of this simple code to get the message back.

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You can put an image and text on a Tkinter button widget. This small code shows you how. The GIF image file you want to use for the button should be in the working directory, or you have to give it the full path. Incorporate the Python Image Library (PIL) for other image formats.

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A short example of Pygame showing an image with a known internet url.

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Will work on latest:Chrome Safari Firefox Opera and all versions of IE. *(client notifications are for demonstration purposes only, and subject to designer decisions and modifications ) Can be used for size and mime-type restrictions. When mime-type is not an issue, accepting any kind of image format can be done usnig "image" as a function argument. Multiple mime-types allowed should be separated with the following syntax: "gif|jpeg|png" etc. [see the demo]. Numeric value signifies the maximum size in kilobytes. Benefits: your client doesn't have to wait until the image uploads on the server just to see that his file is …

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The Tkinter module comes with the normal Python installation. It allows you to create Python GUI programs for Windows, Linux or Unix on the Mac. In this snippet we put a GIF image (.gif) onto a form's canvas with just a few lines of code. Most of the lines are remarks to explain what is going on.

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Quite a while ago, I made [URL="http://www.daniweb.com/code/snippet217147.html"][B]this[/B][/URL] snippet. This code is basically the same, except that it adds animation. This method of blitting is very fast assuming you don't use a surface that's too large. On a 500 x 500 surface, I managed 350fps using only 0-1% of the cpu. This snippet may appear much slower because of the amount of CPU it's applying to each pixel, but the blitting itself is very fast. Also, don't forget that an average game will only redraw parts of the window that need redrawing, this redraws the whole surface every time. So, as …

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I have just seen a resurrected thread about issues with loading images to a PictureBox and the inability to delete the file while the program is running. There was no clear explaination of the problem, only suggested hacks and apparent frustration. So I thought I would offer this explanation from [Microsoft](http://support.microsoft.com/kb/814675): > **SYMPTOMS** > When either a Bitmap object or an Image object is constructed from a file, the file remains locked for the lifetime of the object. As a result, you cannot change an image and save it back to the same file where it originated. > > Additionally, …

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Sometimes it's easier to pick an image from the internet to display in your Python Tkinter GUI toolit program.

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Two third party Python modules imageio and visvis make it easy to load and view images. The modules come with the pyzo scientific package or can be downloaded separately. Module imageio can read many image file formats as shown in http://imageio.readthedocs.org/en/latest/formats.html You could also replace your image file name directly with a URL containing an image, for example image_file = "Lake2.jpg" could be changed to image_file = "http://i.imgur.com/3MnBqHh.jpg" and your picture would simply come from the internet.

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By means of Mates8, graph coding becomes a bit easier. The web page has four textboxes so the figure gets bounded to the left, right, top and bottom; and a draw button. Additionally, a panel control will contain the image generated by the code after the button is pressed.

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first create the table [CODE] create table images ( image_id serial, filename varchar(255) not null, mime_type varchar(255) not null, file_size int not null, file_data longblob not null, primary key (image_id), index (filename) ); [/CODE] the file to output the images to the browser [B]picsrc.php[/B] [CODE]<?PHP //detect if image is called correctly if($image){ //connect to db $db = mysql_connect('localhost', 'user', 'password'); //find the image $query = sprintf('select * from images where filename = %d', $image); $result = mysql_query($query, $db); $image = mysql_fetch_array($result); //tell the browser the url is an image header('Content-type: ' . $image['mime_type']); header('Content-length: ' . $image['file_size']); //finally output the …

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After trying to manipulate PNG files and failing miserably discovering that the standard GDI doesn't provide support for any PNG parameters decided to provide some basic image manipulation functions built into .Net that I came across on my investigations. 1. Adjust Image Quality 2. Flip Image Horizontally 3. Flip Image Vertically 4. Rotate Image (90 Degree Step) This Source Uses 4 buttons, A HScrollBar and A PictureBox.

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I work with images...a *lot*. Often this involves image processing of various types such as resizing, resampling, and various cleanup operations. However, a common issue is that people like to conflate Adobe PDF with images. As such, any application that works with images should also work with PDF. However, since PDF isn't in reality an image type (even though it can store images), to do any kind of editing or cleanup a PDF must be converted to an actual image type. Anyone who has worked with PDF in more than a consumption capacity will know that Adobe products cost money. …

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Did you know that you can data bind a bitmap to a PictureBox's image property, and the source image doesn't have to be in a binary format stored in a data table? Using a standard object setup for data binding (iNotify etc.) you can easily update your program's image propertie's from one place.

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A Tkinter image button that toggles between an up and down button image.

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A simple way to resize an image programmatically, using the PythonMagick module. This module is a python port of the [the magick++ library](http://www.imagemagick.org/Magick++/).

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An image resize script that I have written to scale images from a digital camera. I couldn't used the gimp (my favourite image editor) to scale each of them one by one. This script takes two arguments which are both directory names. The first one is the directory containing images and the second one is the directory where the resized images are going to be stored. Adjust the global variables declared before the class imageResize to your liking. Hope this script will be helpful to anyone wishing to go about resizing images in large scale. Note that this class needs …

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Using the Python Image Library (PIL) you can resize an image. Several filters can be specified. ANTIALIAS is best for downsampling, the other filters work better with upsampling (increasing the size). In this code snippet one image of each filter option is saved, so you can compare the quality in your favorite image viewer. Also an alternative to the PIL show() function is given. This way you can avoid the clutter of bitmap files generated by PIL and left behind in your \Local Settings\Temp folder.

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The code sample shows how to get an image from the internet and show it in a Tkinter label widget.

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Just a simple image file slide show using PySide (PyQT).

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This code enables you to publish a CSS only with mouse click and keyboard tab image swap. Attached is a Demo example of how it would look on IE6. To ensure the greatest possible cross-browser compatibility/support this code uses CSS level 1 capabilities only. One of extra benefits is that it will function even within browsers that doesn't support, and/or clients that have disabled javascript engine to. Big images are asynchronous keeping the page as light and as fast as possible. The code itself will fall under 6KB if relative URLs are used. [here I'm using absolute paths to some …

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Add the snippet in your module. **Requirements:** * Make sure you have reference to M$ ActiveX Data Objects Library (ADODB) * A table field with OLE Object / BLOB as datatype * A recordset that is already oppened and ready to be use **To save Image on your table field, call `SetRSBlob` function** Make sure that your **recordset is already loaded or openned** Lets assume that our recordset `rs` is already oppened and ready to be updated. Dim ret as Boolean ret = SetRSBlob("C:\image1.jpg", rs, "image") TRUE will be returned if image was set to the recordset field. All you …

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You can draw a number of shapes directly on the PyGame window, and then save the drawing to an image file.

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Simple code to show you how to display an image from a Web URL using the Tkinter Python GUI toolkit, the Python Image Library (PIL) and the data_stream created with io.BytesIO().

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A short code to show you how you can download and display an image from the internet on Python's Tkinter GUI toolkit.

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Jython is a version of Python that can use the extensive Java library. Jython uses Python syntax and avoids the rather ugly syntax (at least for Pythonions) of Java. Here we apply it to bring up an image from a file.

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If you have a smaller image, you can include it in your program as a base64 encoded string. This way you don't have to worry about an image file to go with your code. In your program you can then decode it back to the familiar bytes of an image and use it. This code snippet should work with Python2 and Python3 versions.

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The script is used in my newest chrome app [url]https://chrome.google.com/webstore/developer/detail/bomkcodcgmbjjhogdjophonfhgpegoni/[/url] Site: [url]http://codestrix.co.cc/pixels/[/url] The above script is a good to get stated with HTML5 canvas. Much of it is named so as to be self explanatory but any doubts you are more than welcome to post it here.

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This is the simple code to read an image from the database.

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The End.