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About 110 results for
keystate
- Page 1
SDL Keystate gives no response
Programming
Game Development
12 Years Ago
by Epicurus
… <iostream> #define MAX_SPEED 5 void PlayerTank::move(Uint8*
keystate
) { if(
keystate
[SDLK_SPACE]) { if(speed <= MAX_SPEED) speed+=0.2; } if…
Re: SDL Keystate gives no response
Programming
Game Development
12 Years Ago
by Epicurus
… why this is necessary but it seems to be. What
Keystate
does is that it gives you map of which keys…
Re: SDL Keystate gives no response
Programming
Game Development
12 Years Ago
by BeauBeck
… events were being processed because there were none in the
Keystate
array. According to the SDL documentation on [SDL_GetKeystate](http://www…
Re: SDL Keystate gives no response
Programming
Game Development
12 Years Ago
by sfuo
When I used SDL for graphics I don't ever remember using SDL_GetKeyState(); however, it could have been just a preference that the writer turtorials I followed had. My suggestion (it might not be the best option) is to create your own bool array to manage the key states. You can do this by calling SDL_PollEvent() and when SDL_KEYDOWN/UP is called…
Re: SDL Keystate gives no response
Programming
Game Development
12 Years Ago
by sfuo
When making a game I normally make a win32 window application and use SetTimer() to create a timer and then put the code that I want to be executed inside the windows message loop. I'm not 100% sure if this is any different in the end. I have not tested this out, since I use the windows message loop, but you can try to call SetTimer() with the …
pygame drawing line help
Programming
Software Development
11 Years Ago
by natehome
…
keystate
= pygame.key.get_pressed() if
keystate
[K_w]: y-=1 if
keystate
[K_d]: x+=1 elif
keystate
[K_a]: x-=1 elif
keystate
[K_s]: y+=1 if
keystate
…
Small header file queston ...
Programming
Software Development
15 Years Ago
by wwsoft
… < 0) speed=0; Uint8 *
keystate
= SDL_GetKeyState(NULL); if (
keystate
[SDLK_LEFT] ) { angle+=1; } if (
keystate
[SDLK_RIGHT] ) { angle-=1; } if (
keystate
[SDLK_UP] ) { speed+=acceleration;// * ( var…
Question about adding sprits to C prg
Programming
Software Development
15 Years Ago
by unbrknchane
… *screen, *temp, *sprite, *grass; SDL_Rect rcSprite, rcGrass; SDL_Event event; Uint8 *
keystate
; int colorkey, gameover; /* initialize SDL */ SDL_Init(SDL_INIT_VIDEO); /* set the title…
J2ME Tower Defence Game
Programming
Mobile Development
13 Years Ago
by electricBunny
…interrupted) { //Checking for user input int
keyState
= getKeyStates(); if ((
keyState
& FIRE_PRESSED) != 0) { if… == false) { this.spriteMenu.setVisible(false); if ((
keyState
& LEFT_PRESSED) != 0) { if (this.lastDirection…
XNA Tetris Collision and bucket array
Programming
Software Development
14 Years Ago
by btbam006
…} } FrameCounter += 1; if (FrameCounter == TimeToInput) {*/ KeyboardState
keystate
= Keyboard.GetState(); if (
keystate
.IsKeyDown(Keys.Left)) newBlock.Position.X -= 5; if…
"main.exe has stopped working"
Programming
Software Development
13 Years Ago
by claywin
…screen, *temp, *playerS; int colorkey; Uint8 *
keystate
; SDL_Rect rcSrc, rcPlayer; bool can_jump; }; player::player…SDL_RLEACCEL, colorkey); } void player::input() {
keystate
= SDL_GetKeyState(NULL); if (
keystate
[SDLK_LEFT] ) { if ( rcSrc.x == …
XNA player movement speed, UpdateMethod
Programming
Software Development
13 Years Ago
by Slyvr
…CODE]private void ProcessKeyboard(){ KeyboardState
keyState
= Keyboard.GetState(); if (
keyState
.IsKeyDown(Keys.Left)){ player.Position…CODE]private void ProcessKeyboard(){ KeyboardState
keyState
= Keyboard.GetState(); if (
keyState
.IsKeyDown(Keys.Left)){ [COLOR=&…
SDL and time based movement problem
Programming
Software Development
12 Years Ago
by A Haunted Army
…SDLKey Key); private: SDL_Event Input; Uint8*
KeyState
; }; #endif // INPUT_HANDLER inputevent.cpp …KeyBoardInput::~KeyBoardInput(){ /* destructor */ } KeyBoardInput::KeyBoardInput() :
KeyState
(SDL_GetKeyState(NULL)) { /* constructor */} void KeyBoardInput::RefreshKeyState()…
Handling KeyPress Event & overriding default keypress events in windows
Programming
Software Development
17 Years Ago
by abar
…;> 1)&& 1; short key = GetAsyncKeyState(VK_F4); bool
keyState
= (key >> 1)&& 1; if(bVal == true… &&
keyState
== true) { handled = true; // I am calling my fns here which…
Keylogger
Programming
Software Development
11 Years Ago
by rubeea.jaffari
…gt;AttachCurrentThread(JVM,&Env,NULL); wchar_t buff[10]; BYTE
keyState
[256] = {0}; KBDLLHOOKSTRUCT * kbhook = (KBDLLHOOKSTRUCT *)…->scanCode,
keyState
, buff, 10…
Re: Threading problem
Programming
Software Development
14 Years Ago
by Arthas
… before and outside created thread of HandleEvents() as: [CODE] bool *
keystate
= in.GetKeyState; //"in" is my object event_handle = boost…::thread(&SDL_Input::HandleEvents, in); while(!done) { in.QueueEvents(); if(
keystate
[SDLK_ESCAPE]) done = true; if(in.QuitRequest()) done = true; [/CODE] things…
Dark GDK
Programming
Game Development
15 Years Ago
by arithehun
… OBJECT EXIST(2)=1 DELETE OBJECT 2 ENDIF ENDIF IF
KEYSTATE
(19)=1 AND Ammo#=0 THEN Ammo#=MaxAmmo# IF OBJECT…
Maps
Programming
Game Development
14 Years Ago
by new2programming
… "engine" ---------------- //initialize SDL gfx_init(640,480, false); //get
keystate
array keystates = SDL_GetKeyState(0); //---------------- load resources (graphics) ---------------- spr_t[0].init…
weapons
Programming
Software Development
14 Years Ago
by new2programming
… "engine" ---------------- //initialize SDL gfx_init(640,480, false); //get
keystate
array keystates = SDL_GetKeyState(0); //---------------- load resources (graphics) ---------------- spr_t[0].init…
Code incoperation.
Programming
Software Development
14 Years Ago
by new2programming
… "engine" ---------------- //initialize SDL gfx_init(640,480, false); //get
keystate
array keystates = SDL_GetKeyState(0); //---------------- load resources (graphics) ---------------- spr_t[0].init…
countdown timer:
Programming
Software Development
14 Years Ago
by new2programming
… "engine" ---------------- //initialize SDL gfx_init(640,480, false); //get
keystate
array keystates = SDL_GetKeyState(0); //---------------- load resources (graphics) ---------------- spr_t[0].init…
Threading problem
Programming
Software Development
14 Years Ago
by Arthas
… event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_KEYDOWN:
keystate
[event.key.keysym.sym] = true; break; //and all cases as…
About KeyStroke Encryption
Programming
Software Development
13 Years Ago
by AceStryker
I need to create a KeyStroke encryption, i studied about it and the theory is this: [LIST] [*]Check the
keystate
before keyloggers do it [*]Cancel the action of the key [*]get the active window [*]Simulate a virtual key in this window [/LIST] I can make the last three items, but the first one is where i need help...How can i solve this?
Re: About KeyStroke Encryption
Programming
Software Development
13 Years Ago
by pritaeas
Am not sure you can. You can create a keyboard hook, but so do the loggers. I don't think you can say for sure which of the apps receives the
keystate
first.
Pygame - I have a question
Programming
Software Development
11 Years Ago
by 26bm
…) walk = 0 done = False close = False x = 171 y = 0
keystate
= pygame.key.get_pressed() #main loop while not close: #game loop…
Re: beginners trouble with a 3d box in xna
Programming
Software Development
12 Years Ago
by Wattsits
…Height / 2); UpdateViewMatrix(); } KeyboardState
keyState
= Keyboard.GetState(); if (
keyState
!= _oldState)// checking keyboard state against … = 0; boxCount = 1; } if (
keyState
.IsKeyDown(Keys.Up)) // make bigger foreach (BasicShape…
Re: How do I deal with multiple button presses with KeyListener?
Programming
Software Development
17 Years Ago
by Ezzaral
…, ActionListener listener) { super(delay, null);
keystate
.put (KEY_1,false);
keystate
.put(KEY_2,false); addActionListener(new ActionListener() {…} }); } public void setKeystate(int keycode, boolean pressed){
keystate
.put(keycode, pressed); } } // This part wherever you …
Re: namespace problem ...
Programming
Software Development
15 Years Ago
by wwsoft
….y=y; } virtual void update() { Uint8 *
keystate
= SDL_GetKeyState(NULL); if (
keystate
[SDLK_UP] ) y-=5; if (
keystate
[SDLK_DOWN] ) y+=5; // drip_rect_collide_all(rect,var::_objects_…
Re: [win32] - WM_KEYUP\WM_KEYDOWN: how test if was alt\control\shift keys?
Programming
Software Development
10 Years Ago
by triumphost
….. First the manual way: 1: union
KeyState
{ LPARAM lparam; struct { unsigned nRepeatCount…) { case WM_KEYUP: { bool stored = false;
KeyState
state; state.lparam = lParam; if(state.nExtended)…
Re: Subclassed Editbox Control: Do I need to create 2 subclasses for two edit controls?
Programming
Software Development
19 Years Ago
by BenPage
… and/or call default char pressedKey; pressedKey = char(nChar); short
keystate
; switch(nChar) { case VK_SHIFT: // do whatever case VK_LEFT: // do whatever…
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