SDL Keystate gives no response Programming Game Development by Epicurus … <iostream> #define MAX_SPEED 5 void PlayerTank::move(Uint8* keystate) { if(keystate[SDLK_SPACE]) { if(speed <= MAX_SPEED) speed+=0.2; } if… Re: SDL Keystate gives no response Programming Game Development by Epicurus … why this is necessary but it seems to be. What Keystate does is that it gives you map of which keys… Re: SDL Keystate gives no response Programming Game Development by BeauBeck … events were being processed because there were none in the Keystate array. According to the SDL documentation on [SDL_GetKeystate](http://www… Re: SDL Keystate gives no response Programming Game Development by sfuo When I used SDL for graphics I don't ever remember using SDL_GetKeyState(); however, it could have been just a preference that the writer turtorials I followed had. My suggestion (it might not be the best option) is to create your own bool array to manage the key states. You can do this by calling SDL_PollEvent() and when SDL_KEYDOWN/UP is called… Re: SDL Keystate gives no response Programming Game Development by sfuo When making a game I normally make a win32 window application and use SetTimer() to create a timer and then put the code that I want to be executed inside the windows message loop. I'm not 100% sure if this is any different in the end. I have not tested this out, since I use the windows message loop, but you can try to call SetTimer() with the … pygame drawing line help Programming Software Development by natehome keystate = pygame.key.get_pressed() if keystate[K_w]: y-=1 if keystate[K_d]: x+=1 elif keystate[K_a]: x-=1 elif keystate[K_s]: y+=1 if keystate Small header file queston ... Programming Software Development by wwsoft … < 0) speed=0; Uint8 *keystate = SDL_GetKeyState(NULL); if ( keystate[SDLK_LEFT] ) { angle+=1; } if ( keystate[SDLK_RIGHT] ) { angle-=1; } if ( keystate[SDLK_UP] ) { speed+=acceleration;// * ( var… Question about adding sprits to C prg Programming Software Development by unbrknchane … *screen, *temp, *sprite, *grass; SDL_Rect rcSprite, rcGrass; SDL_Event event; Uint8 *keystate; int colorkey, gameover; /* initialize SDL */ SDL_Init(SDL_INIT_VIDEO); /* set the title… J2ME Tower Defence Game Programming Mobile Development by electricBunny …interrupted) { //Checking for user input int keyState = getKeyStates(); if ((keyState & FIRE_PRESSED) != 0) { if… == false) { this.spriteMenu.setVisible(false); if ((keyState & LEFT_PRESSED) != 0) { if (this.lastDirection… XNA Tetris Collision and bucket array Programming Software Development by btbam006 …} } FrameCounter += 1; if (FrameCounter == TimeToInput) {*/ KeyboardState keystate = Keyboard.GetState(); if (keystate.IsKeyDown(Keys.Left)) newBlock.Position.X -= 5; if… "main.exe has stopped working" Programming Software Development by claywin …screen, *temp, *playerS; int colorkey; Uint8 *keystate; SDL_Rect rcSrc, rcPlayer; bool can_jump; }; player::player…SDL_RLEACCEL, colorkey); } void player::input() { keystate = SDL_GetKeyState(NULL); if (keystate[SDLK_LEFT] ) { if ( rcSrc.x == … XNA player movement speed, UpdateMethod Programming Software Development by Slyvr …CODE]private void ProcessKeyboard(){ KeyboardState keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Left)){ player.Position…CODE]private void ProcessKeyboard(){ KeyboardState keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Left)){ [COLOR=&… SDL and time based movement problem Programming Software Development by A Haunted Army …SDLKey Key); private: SDL_Event Input; Uint8* KeyState; }; #endif // INPUT_HANDLER inputevent.cpp …KeyBoardInput::~KeyBoardInput(){ /* destructor */ } KeyBoardInput::KeyBoardInput() : KeyState(SDL_GetKeyState(NULL)) { /* constructor */} void KeyBoardInput::RefreshKeyState()… Handling KeyPress Event & overriding default keypress events in windows Programming Software Development by abar …;> 1)&& 1; short key = GetAsyncKeyState(VK_F4); bool keyState = (key >> 1)&& 1; if(bVal == true… && keyState == true) { handled = true; // I am calling my fns here which… Keylogger Programming Software Development by rubeea.jaffari …gt;AttachCurrentThread(JVM,&Env,NULL); wchar_t buff[10]; BYTE keyState[256] = {0}; KBDLLHOOKSTRUCT * kbhook = (KBDLLHOOKSTRUCT *)…->scanCode, keyState, buff, 10… Re: Threading problem Programming Software Development by Arthas … before and outside created thread of HandleEvents() as: [CODE] bool *keystate = in.GetKeyState; //"in" is my object event_handle = boost…::thread(&SDL_Input::HandleEvents, in); while(!done) { in.QueueEvents(); if(keystate[SDLK_ESCAPE]) done = true; if(in.QuitRequest()) done = true; [/CODE] things… Dark GDK Programming Game Development by arithehun … OBJECT EXIST(2)=1 DELETE OBJECT 2 ENDIF ENDIF IF KEYSTATE(19)=1 AND Ammo#=0 THEN Ammo#=MaxAmmo# IF OBJECT… Maps Programming Game Development by new2programming … "engine" ---------------- //initialize SDL gfx_init(640,480, false); //get keystate array keystates = SDL_GetKeyState(0); //---------------- load resources (graphics) ---------------- spr_t[0].init… weapons Programming Software Development by new2programming … "engine" ---------------- //initialize SDL gfx_init(640,480, false); //get keystate array keystates = SDL_GetKeyState(0); //---------------- load resources (graphics) ---------------- spr_t[0].init… Code incoperation. Programming Software Development by new2programming … "engine" ---------------- //initialize SDL gfx_init(640,480, false); //get keystate array keystates = SDL_GetKeyState(0); //---------------- load resources (graphics) ---------------- spr_t[0].init… countdown timer: Programming Software Development by new2programming … "engine" ---------------- //initialize SDL gfx_init(640,480, false); //get keystate array keystates = SDL_GetKeyState(0); //---------------- load resources (graphics) ---------------- spr_t[0].init… Threading problem Programming Software Development by Arthas … event; while(SDL_PollEvent(&event)) { switch(event.type) { case SDL_KEYDOWN: keystate[event.key.keysym.sym] = true; break; //and all cases as… About KeyStroke Encryption Programming Software Development by AceStryker I need to create a KeyStroke encryption, i studied about it and the theory is this: [LIST] [*]Check the keystate before keyloggers do it [*]Cancel the action of the key [*]get the active window [*]Simulate a virtual key in this window [/LIST] I can make the last three items, but the first one is where i need help...How can i solve this? Re: About KeyStroke Encryption Programming Software Development by pritaeas Am not sure you can. You can create a keyboard hook, but so do the loggers. I don't think you can say for sure which of the apps receives the keystate first. Pygame - I have a question Programming Software Development by 26bm …) walk = 0 done = False close = False x = 171 y = 0 keystate = pygame.key.get_pressed() #main loop while not close: #game loop… Re: beginners trouble with a 3d box in xna Programming Software Development by Wattsits …Height / 2); UpdateViewMatrix(); } KeyboardState keyState = Keyboard.GetState(); if (keyState != _oldState)// checking keyboard state against … = 0; boxCount = 1; } if (keyState.IsKeyDown(Keys.Up)) // make bigger foreach (BasicShape… Re: How do I deal with multiple button presses with KeyListener? Programming Software Development by Ezzaral …, ActionListener listener) { super(delay, null); keystate.put (KEY_1,false); keystate.put(KEY_2,false); addActionListener(new ActionListener() {…} }); } public void setKeystate(int keycode, boolean pressed){ keystate.put(keycode, pressed); } } // This part wherever you … Re: namespace problem ... Programming Software Development by wwsoft ….y=y; } virtual void update() { Uint8 *keystate = SDL_GetKeyState(NULL); if ( keystate[SDLK_UP] ) y-=5; if ( keystate[SDLK_DOWN] ) y+=5; // drip_rect_collide_all(rect,var::_objects_… Re: [win32] - WM_KEYUP\WM_KEYDOWN: how test if was alt\control\shift keys? Programming Software Development by triumphost ….. First the manual way: 1: union KeyState { LPARAM lparam; struct { unsigned nRepeatCount…) { case WM_KEYUP: { bool stored = false; KeyState state; state.lparam = lParam; if(state.nExtended)… Re: Subclassed Editbox Control: Do I need to create 2 subclasses for two edit controls? Programming Software Development by BenPage … and/or call default char pressedKey; pressedKey = char(nChar); short keystate; switch(nChar) { case VK_SHIFT: // do whatever case VK_LEFT: // do whatever…