The speed of this system is incredibly high. On my computer, for example it produces 1100 fps at a 1920x1080 resolution, on the DirectX mode. Currently for Ogre3D engine. Implemented: Phases of the moon The motion of the moon and sun Changing the color of illumination Time system with a complete change of the day The gradient of the sky Stars at night Simple atmospheric scattering Function for time stopping with ability of keeping clouds moving, or not movingI realized my sky system. It can be ported to many modern enough game (or graphics) engines, which are using OpenGL or …

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The End.