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♥ ♥ Õ¾Ö…Õ´'Ó€Ó€ ղҽѵҽɾ, ҽѵҽɾ Õ¡É‘Ó€ÒŸ É‘Ó€Ö…Õ²Ò½ ♥ ♥ Õ¡Õ°Ò½Õ² Õ¾Ö…Õ´ Õ¡É‘Ó€ÒŸ էհɾօմցհ É‘ ʂէօɾʍ Õ°Ö…Ó€Õª վօմɾ հҽɑժ Õ´Ö„ հìցհ É‘Õ²Õª ÕªÖ…Õ²'Õ§ Ҍҽ ɑƒɾɑìժ Ö…Æ’ Õ§Õ°Ò½ ժɑɾҟ. É‘Õ§ Õ§Õ°Ò½ Ò½Õ²Õª Ö…Æ’ É‘ ʂէօɾʍ…

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i'm found this piece of code on internet about how to load multi texture in opengl es 2.0: // // Book: OpenGL(R) ES 2.0 Programming Guide // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner // ISBN-10: 0321502795 // ISBN-13: 9780321502797 // Publisher: Addison-Wesley Professional // URLs: http://safari.informit.com/9780321563835 // http://www.opengles-book.com // …

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i'm using Soil library to load textures,here is my function to do this: GLuint LoadTexture(std::string file) { GLuint texture; texture = SOIL_load_OGL_texture( file.c_str(), SOIL_LOAD_AUTO, SOIL_CREATE_NEW_ID, SOIL_FLAG_POWER_OF_TWO | SOIL_FLAG_MIPMAPS | SOIL_FLAG_MULTIPLY_ALPHA | SOIL_FLAG_COMPRESS_TO_DXT | SOIL_FLAG_DDS_LOAD_DIRECT | SOIL_FLAG_INVERT_Y ); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); return texture; } and i …

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i'm working on a array header from base definition of an array to create an array of any type with this header,so i created a array class with functions and constructors. this is my code so far: #include <iostream> #define newline "\n" class Arr { public: typedef float T; public: …

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Hi! i'm new in c++, i have some problems with files... -first of all i want to know that how i can save a file with the name that program gives it? for example i run the program and type"file1" then save the file with name "file1.txt". whatever i give …

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