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9 Posted Topics
would it be possible to right a program that would create a sort of virtual audio device that would show up under playback devices and that i could set as default, the purpose of this virtual audio device would just be to redirect the audio stream to a different device … | |
Re: it depends on what you're overloading, if its operators then the return type must match to what the data is being assigned to or the operator type. with normal functions then the return type can also be different as long as the paremeters are also different (i think). assuming you're … | |
Re: have you tried updating the persons x/y? at the moment all you're doing is checking the next position but not updating to it so on the next loop through when you're checking the next position its going to be the same as the previous position resulting in no movement. simply … | |
i'm not sure which STL container to use, what i'm going to be using it for is adding elements at the end and removing elements from any point inside it, i've looked into the different containers but its all a bit confusing so some advice would be great. | |
Re: you're displaying the number after it has been fully decreased, try decrasing the number first, display it then call the function again. when you call the function from inside itself, it creates a new function of itself on the stack and starts the code from the top down all over … | |
hey, just looking for a bit of advice on code readability, i've figured out a new and i hope better way to handle collisions but the when reviewing the code it all just blurrs together for me so is there some format teckneuqies i can use so its easier for … | |
Re: remember, = is an asignment operator while == is a condtional check operator. | |
i'm having a bit of a problem getting my collision handler to work correctly, my collision detection works fine but handling the movement after the collision is where things have gone a bit buggy. the idea is that if the object is colliding horizontally it will be moved back before … | |
i've been working on a game project, its a slider platformer and i've been having problem with getting the movement working, the movement is time based instead of being fixed to the frames per secound so the movement is consistent. the movement was working when i was testing out the … |
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