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Member Avatar for jkhippie

#include <memory> #include <deque> void MyFunc { std::deque< std::shared_ptr< Sprite* > > SpriteList; func_to_fill_deque( SpriteList ); for( auto i = SpriteList.begin(), end = SpriteList.end(); i != end; i++ ) { SpriteList[ i ]->spriteFunc(); // doesn't work SpriteList.at( i )->spriteFunc(); // also doesn't work } } void func_to_fill_deque( std::deque< std::shared_ptr< Sprite* …

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Member Avatar for jkhippie

Hi, all. I'm have a class EnemyController with a function Spawn(...) that instantiates a new object of the appropriate type. I want to call Spawn from somewhere like my TileMap class to create a new Enemy in my tile collision method. Here's what I have so far... class EnemyController { …

Member Avatar for jkhippie
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Member Avatar for jkhippie

I wrote a game using an array of structs to represent a 9x9 grid. Now I'm re-writing it as a class to '++ it up' a bit and to better understand classes. Part of the game used a seperate struct to keep track of selected board squares (to see if …

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Member Avatar for Vikram Sehgal

So i have a code for a menu and i am facing some problem.. code:- do { ch = getch(); switch(ch) { case 'W': case 'w': system("CLS"); cout<<" MOD v1.0\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"; cout << " --> PLAY\n\n"; cout<<" HELP\n\n"; cout<<" EXIT\n\n"; break; case 'E': case 'e': system("CLS"); cout<<" MOD v1.0\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n"; cout << …

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Member Avatar for nitish.mohiputlall

Question:write a function append that takes as input two queues Q1 and Q2, appends the content of Q2 to Q1 and returns Q1. The protoype of the function is: queue<float> append(queue<float> Q1, queue<float> Q2); My problem here im completly stuck i do not understand how to work it. here are …

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