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8 Posted Topics
Re: There are many differring opinions on where someone should go to learn programming, or even just simply a new language. I would be honored to help a notable member of computer history (working with tape and punch cards is enoughfor note IMO).... That is, if you would like any help … | |
Re: I would Recommend you look into how ASCII coding of characters works, it will make things like this a lot easier. also, I would recommend you look into the uppercase and lowercase functions. Also when you do the encrypt function, you can do something more like: chars = list(message) for … | |
Re: You need to start with a skeleton of a program that will compile/run. Then you need to add the ability prompt for, and read/store a number. Then, you need to break that number into its component parts. Then, with those component parts you need to determine what the textual equivalent … | |
Re: Arrays are zero indexed, as you see when you seek to the 0 possition in the file and replace that position with a single 'Z' character. generally I recommend sticking to a specific indetation format with spacing between lines more often. as for execution: First it is creating your buffers, … | |
Re: Well, addControls is for adding new controls. If you want to add a bunch of controls, get a full listing of them, then modify their dimensions, you will require either: A) a modifyControls() method. However this will likely result in communicating with the database 3 or more times per button. … | |
Re: there are 2 ways to fix, A: single quotes `'D:\New Folder\file.py'` and B: Proper Escaping `"D:\\New\ Folder\\file.py"` | |
Re: If you have the permissions on the files set properly when they are put into the tar.gz archive then: `sudo tar -xpvzf filename.tar.gz` Will A: Ensure that it is run as root, B: Preserve the permissions of the files to the same as when compressed, and C: make like 100000x … | |
Re: first I would add an object to take care of holding the player's turn counts: `playerTurns = [0 for x in range(playercount)]]` And then, wherever a player's turn ends(Keep track of which player is which as well...) simply increment the proper count: if turnEnds: playerTurns[player] += 1 |
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