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I am writing a plugin for motionbuilder and need to use some opengl toolkits which are based on Glut. The problem I have is that inside motionbuilder I already have a window and an opengl context created using the SDK for motionbuilder. But with Glut it wants to create its … | |
I have a basic question with a for loop statement where I have a function thats creating input nodes inside my animation program. The name thats assigned to the input that the function creates is "InputNum" . How do I tack on the value of i to the end of … | |
How do I call a function without actually sending any values for its arguments? For example I have the function [code] int Test ( int a, int b) { b= a * a ; } [/code] then I call this function from some place in the program, [code]Test (??,??);[/code] What … |
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