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Re:
// complete the following code. // Do not use 2-D array, such as int a[2][3]; #include <iostream> #include <stdlib.h> using namespace std; // implement the functions : add, sub, mult, transpose class Matrix { public: Matrix(int row, int col); int GetData(); Matrix Transpose(); int Display(); Matrix Multiply(Matrix b); Matrix Add(Matrix … | |
Re:
Hello guys, I've been playing with Direct2D lately, and found out (from a presentation) that converting geometries into meshes makes rendering a lot faster So, how do I do this? I tried this: [CODE] hr = RenderEngine.D2DFactory->CreateRectangleGeometry(D2D1::RectF(0,0,10,10), &pGem); hr = RenderEngine.RenderTarget->CreateMesh(&pMesh); hr = pMesh->Open(&pSink); hr = pGem->Tessellate(D2D1::Matrix3x2F::Identity(), pSink); hr = … |