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I built this computer earlier this year (early spring), and it has been running fine since (i had absolutely no problems with the initial build). Now, however, it has started having trouble staying on. It will randomly turn off, often quickly after i turn it on (before boot or even …

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[code=c]printf("reading input image ... \n"); /*unidata.image = (image_ptr*)read_pnm(argv[1], &(unidata.rows), &(unidata.cols), &type); */ printf("hello.jpg"); printf("image read successfully \n"); printf("rows=%d, cols=%d, type=%d \n", unidata.rows, unidata.cols, type); /* error here*/ printf("well"); [/code] the errors are coming between the two final printf statements. when the read_pnm() is left uncommented it is a segmentation fault, …

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Last wednesday my computer BSOD'd when i was away. the error message was of the IRQL_NOT_LESS_OR_EQUAL type, but i can't recreate it and did not record the stop error. I decided to just reinstall windows. I did not attempt to go into safe mode, but was able to briefly reboot …

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[CODE] int[] h0 = new int[] {0,0,0,0,0,0,0,0}; int[] h1 = new int[] {0,8,8,0,0,8,8,0}; int[] h2 = new int[] {0,8,0,0,0,8,8,0}; int[] h3 = new int[] {0,0,0,6,9,0,0,0}; int[] h4 = new int[] {0,0,0,9,6,0,0,0}; int[] h5 = new int[] {0,8,0,0,0,0,8,0}; int[] h6 = new int[] {0,8,8,0,0,8,8,0}; int[] h7 = new int[] {0,0,0,0,0,0,0,0}; int[][] …

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[CODE] private int[][] gameBoard; private int[][] scratchBoard; public Intboard(int[][] world) { gameBoard = world; scratchBoard = world; } public void updateBoard() { gameBoard = scratchBoard; } //...skipping a bunch of confirmed working methods... public void advanceOneGen() { for(int x = 1; x<gameBoard.length-1; x++) { for(int y = 1; y<gameBoard.length-1; y++) …

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I have an Intel(R) 82845G/GL/GE/PE/GV Graphics Controller, version 6.14.10.3691. I have been unable to run many newer games. Not brand new, I know this system couldn't play anything really incredible, but ~1-2 years old, games whos mininum system specs i meet in all areas and even exceed in a few. …

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