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c++ x 15

8 Posted Topics

Member Avatar for aaisha

Doing it yourself, as iamthwee says, is best. Not only will you learn more, but you won't commit plagiarism. You needn't use graphics, as a text/console output is doable.

Member Avatar for Narue
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2K
Member Avatar for fatnickc

I'm about to start writing a genetic algorithm program which will be able to find the highest/lowest/whatever else values of variables required for an equation, and have come upon a point about which I am uncertain. I do not know whether I should store and work upon the values as …

Member Avatar for fatnickc
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120
Member Avatar for lotsofsloths

All you have to do is compile it. You do this by going to Build -> Compile [filename]. The .exe file is then in a folder called 'Debug' in the place you saved the source - if you saved the source in C:\foo, the exe would be in C:\foo\Debug.

Member Avatar for ~s.o.s~
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324
Member Avatar for alembic21

There are two very simple ways of doing this:[LIST] [*]To actually do the number=rand, cout stuff 4 times or.. [*]To use another for loop.[/LIST]I'll add another for loop to your code. [code=c++]int main() { srand ((unsigned int) time(NULL)); int i, high, low, number; int j; //added high = 47; low …

Member Avatar for alembic21
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126
Member Avatar for Brent.tc

I've only made graphical games on GBA, but the principals are probably the same. In your main gane loop, you'll have one (or more) function(s) that update a character's or whatever's position, and then once all of those functions have been run through, you update the screen.

Member Avatar for iMalc
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Member Avatar for fatnickc

I'm in the middle of writing a C++ program which will eventually sort data, using a tree. I would like to swap a child with its parent if the child's value (could be anything, using a template) is less than the parent's. however, I have become stuck when trying to …

Member Avatar for fatnickc
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241
Member Avatar for rashmi43

This sounds like a constructor and destructor problem. Think about how you can get an object of a class to be created whilst adhering to the rules.

Member Avatar for Narue
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91
Member Avatar for addlebrains

[quote=mariocatch;369719]it's definitely on line 27... /MindReadingOff post your code...[/quote] I'm pretty sure it's actually line 26, mate.

Member Avatar for WolfPack
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151

The End.