Hey, this code executes flawlessly:
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
scene.createAndAddEntity("C:\\Code\\BowViceJetDeux\\testobj\\digi.obj", true);
I also added a extra line in the .obj parser, and pretty sure the error is in their when checking it's additional output (when loading anubis.obj)
Counting...WARNING: Line not supported:
WARNING: Line not supported:
WARNING: Line not supported:
WARNING: Line not supported:
WARNING: Line not supported: g Anubis head
WARNING: Line not supported:
WARNING: Line not supported: g Anubis garment
WARNING: Line not supported: //3525 2906//3436
WARNING: Line not supported: 41 2860//3237 2863//3240
See, those last two warnings are reallllyyy important! Hahaha, I'm rechecking that part, pretty sure that if I fix that error, the char* to string conversion will work like a charm. ;)