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I'm creating my first FPS game, in MS Visual C++ 2008 Express Edition with Dark GDK. I've created a level and so on, and now I'm updating my enemies. My ninja enemies have different .x files for different states, example: one for idle and one for attack. I can't manage …

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Hi! I've installed Windows 7 (64-bit, DX11), MS Visual C++ 2008 Express Edition and DirectX SDK aug 2009. Now I'm trying to program with DirectX 10, with help from "Introduction to 3D Game Programming with DirectX 10". Even if I include all include- and lib-files from the SDK directory, I …

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I'm trying to create a 3D vector with dynamic vectors of char. I mean like this: 3dVect is only [U]one[/U] 3D vector 3dVect[0][0][12] 3dVect[0][1][5] 3dVect[1][0][6] 3dVect[1][1][9] 3dVect[1][2][8] ... this mean: 3dVect[0][][] consists of 2 2D vectors, and the 2D vectors have different sizes. I have read the thred [URL="http://www.daniweb.com/forums/thread136351.html"]http://www.daniweb.com/forums/thread136351.html[/URL] and …

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Hi! I'm working on a project and need a way to add a newline to the input stream, by code and not by user's help. The user should not need to do anything, I need a simple line of code that places a newline in the input stream, but I …

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I just started with the class vector, but it didn't go so well. :( I tried this: [CODE]void Initialize() { int amount_of_char = 62; vector<char> char_table; for (int i = 97; i < 122+1; i++) // 97 -> 'a', 122 -> 'z' char_table[i] = char(i); for (int i = 65; …

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I'm working on a rather big program. Everything works fine:) , until I added this simple code: [CODE]int counter_x = 0; int* x = new int; for (int a = 1; a < plain_len; a++) //plain_len: int { int b = a; while ( b != 0 ) { x[counter_x] …

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