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would there be anything wrong with making an includes.h which has all of the .h files my project needs to link to. or is it better to link to them when needed?

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I have been trying to get world coordinates of the cursor position for a program by: [LIST=1] [*]getting the top and left position of the client of the window [*]getting the global position of the cursor (GetCursorPos()) [*]cursor x - client left and cursor y - client top [*]zoom x …

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I have recently learnt the basics of c++ but I want to advance to making proper GUI's (and games) but I don't know what to use. I think the two most popular libraries are OpenGL and Direct3d but I'm not sure which one to use. could you guide me in …

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how can I use a function inside an object? (the code is too long to put here but here's a replica) [code=c++] class example { public: example(); ~example(); void doSomthing() { afunction(); } } void afunction() { //do more things } [/code] in this example i wouldnt [B][U]NEED[/U][/B] to use …

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The End.