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Member Avatar for tom384

Hi there, I'm having trouble with my program, which crashes when accessing values through a pointer. I've created a sample program that demonstrates my problem. Little synopsis: A Character has 2 attributes, a Bone, and a vector of pointers to Bones. I have a parser file that has functions to …

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Member Avatar for tom384

Hi guys, I'm implementing a viewer for skinned character animation. Each frame of animation requires thousands of (4x4 matrix * vector) and (float * 4x4 matrix) calculations. This is the section that is repeated thousands of times: [code] // For each vertex influenced by bone for (int j=0; j<(int)Character::bones[i].get_vertices().size(); j++) …

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Member Avatar for tom384

Hi guys, I'm having trouble using a pointer to a vector<float>, it doesn't seems to be responding as I'm expecting it to. Probably a silly mistake on my behalf, but would anyone kindly point it out please. [code] vector<float>* t_matrix; ... cout << "get_t_matrices 0: " << Character::anim.get_animations()[j].get_t_matrices()[0].size() << endl; …

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Member Avatar for tom384

Hi folks, First a bit of context (Errors are shown at the bottom of the post): I am creating an object viewer for opengl in Visual C++ 2008 Express Edition. I have written a parser which reads the file and stores all the info I want in a Mesh object. …

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