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Hi guys,

I'm having trouble using a pointer to a vector<float>, it doesn't seems to be responding as I'm expecting it to.

Probably a silly mistake on my behalf, but would anyone kindly point it out please.

```
vector<float>* t_matrix;
...
cout << "get_t_matrices 0: " << Character::anim.get_animations()[j].get_t_matrices()[0].size() << endl;
t_matrix = &(Character::anim.get_animations()[j].get_t_matrices()[0]);
cout << "t_matrix size: " << (t_matrix)->size() << endl;
```

get_t_matrices() returns a vector<vector<float>>

Line 3 outputs "get_t_matrices 0: 16" to the console.

But line 5 outputs "t_matrix size: 0".

Can anyone explain why t_matrix doesn't seem to be pointing to the value on line 4, please?