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Consider this piece of code class Example { }; class ExampleAccessor { public: struct ConstructionFlag { ConstructionFlag() { } ~ConstructionFlag() { } }; explicit ExampleAccessor(Example&) { } ExampleAccessor(Example&, const ConstructionFlag&) { } }; int main() { ExampleAccessor accessor(ExampleAccessor::ConstructionFlag()); } Which is the minimal example of something I found in our …

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Given this header // header.h #include <string> namespace company { namespace module { class ProjectConstants { public: static const int CONSTANT1; static const std::string CONSTANT2; }; } } and this source file // header.cpp #include "header.h" using company::module::ProjectConstants; const int ProjectConstants::CONSTANT1 = 10; const std::string ProjectConstants::CONSTANT2("Hello World"); Are ProjectConstants::CONSTANT1 and …

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The End.