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About Me

hmm... well i'm a programmer in training, studying computer science and games at university....

One day i wil be a part of one of the most exciting industries around: games!!

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Hey, im in need of a little help... im trying to have my .exe show an image with sdl, wait 2500 milliseconds, close the image and then return to the black console screen with my cout statments and whatnot appearing. But instead when i exit sdl, the whole program exits. …

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ok I'm confused... my class is empty, apart from an inclusion file, but has alot of errors that i cant understand.... Here's the .h file: [CODE] #ifndef creator #define creator #include "stdafx.h" class creator { public: creator(); ~creator(); } #endif [/CODE] And here's the cpp file: [CODE] #include "creator.h" creator::creator() …

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Hello. Just asking any fellow nerds out there who program games with c++ or know about it..... about libraries. I know c++ and a few non standard libraries. What I want to know, is what non standard libraries or extras i could use with my compiler to make professional standard …

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So I'm currently using Lazy Foo's tutorials. Here's the link: [url]http://lazyfoo.net/SDL_tutorials/lesson01/windows/msvsnet05e/index.php[/url] I followed all the instructions, but I'm having a couple issues. So when I choose an empty project, like the tutorials recommends, as opposed to one with a precompiled header, the C/C++ tab does not appear, and I am …

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hey i'm really not sure how to solve this, im making a simple "press enter to continue" function called wait(), defined it in a header file with extern keyword, and then in the main file prototyped it and from then on used it as wait(); But it still states that …

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Hey everyone, needing a little hand... i'm using the SDL on windows and all the right libraries are installed correctly, I know this because all my other functions that need these libraries worked and still do, but my SDL_Surface* pFontSurface; variable my print text method creates a compile error. ~The …

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